Archive for the 'Miscellany' Category

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Apparently When Your YouTube Video Gets Over 400,000 Hits, Marketers Try To Get You To Sell Their Spam

    Droll Musings From an Early 20th Century British Gentleman on Txting Ur Peepz

    British gentleman wearing a monocleI say, Wilfred, I do believe that it would be rather marvelous were I to have a telegraph machine that could fit in my pocket.

    Why, if such a remarkable thing were to exist, I could send Aunt Agnes a telegram from anywhere in the world simply by retrieving the machine from my jacket, keying in the message, and sending it on its way via radio broadcast. Perhaps she might even carry a similar machine of her own with which to receive my telegrams wherever she might be, whether seated in her parlor, or out in the country on a velocipede.

    In fact, while we’re imagining such splendid ideas, perhaps this telegraph machine could be constructed in the shape of miniature typewriter, which I could operate with my thumbs. Continue reading ‘Droll Musings From an Early 20th Century British Gentleman on Txting Ur Peepz’

      Wow, I’ve Been Posting a Lot of Really Negative Stuff Lately

      Sorry. I’ll try and write happier things.

        Arpeggi – An Experimental Gameplay Project Game With 0D Graphics

        The Experimental Gameplay Project, a “make a game in seven days” thingamajig which begat the prototypes for World of Goo and Crayon Physics Deluxe, has announced their theme for the month of August as “Bare Minimum.” So I decided to spend three days (it was done by then) making a game with the minimum possible resolution: one pixel.

        Arpeggi — A game in one pixel (formatted to fit your eyeballs)

        Due to some technical limitations, such as the fact that one pixel is really hard to see, I magnified it by 600 times. With these extra 599 pixels of space, I decided to cheat and add some intro text, but all of the actual gameplay could theoretically be scaled down to a single pixel if you traded the mouse-based control for an analog stick.

        I hope the game is relatively easy to figure out despite the limitations of the resolution. And because that was my goal, I’m not going to say anything else about it.

        Hit the jump to play it, and to download the [wikipedia]X11 License[/wikipedia]d source code:
        Continue reading ‘Arpeggi – An Experimental Gameplay Project Game With 0D Graphics’

          Anthrocon: It’s Like WWDC, But With More Animals, and No iPhone Announcements, and Not Like WWDC At All

          Well, folks, it’s that time of year again. The time of year when the entire economy of the city of Pittsburgh is sustained by about 3000 crazy people wearing tails. Once again, I will be one of them.

          This, of course, will result in another musical video mashup that will draw the attention of lots of people and get an attempted takedown from YouTube by the Copyright Mafia. Like this one from last year:

          I’ll hopefully be able to confuse the Content ID robots this time around, and perhaps have an even more clear-cut case of fair use, by mixing a few different songs together, altering some of their tempos and pitches at various points and resampling and inverting and slershkergerber. That’s totally a word. Shakespeare said it. In his sleep. Once.

          Every day, I’ll attempt to do some kind of short writeup. It’ll probably amount to summarizing whatever I tweeted that day, though. If you’d like to keep track of my Anthrocon experience up-to-the-minute, just search for tweets from @XerxesQados tagged #AC09. Or click the link in the previous sentence if you’re lazy.

          See you there, if you’re going, and reading this, and stuff.