Back in November, The Pains of Being Pure at Heart asked me to put on my ridiculous costume and be in their music video. It’s now finished and on the Internets:
I’m the one with the yellow pants.
Back in November, The Pains of Being Pure at Heart asked me to put on my ridiculous costume and be in their music video. It’s now finished and on the Internets:
I’m the one with the yellow pants.
I say, Wilfred, I do believe that it would be rather marvelous were I to have a telegraph machine that could fit in my pocket.
Why, if such a remarkable thing were to exist, I could send Aunt Agnes a telegram from anywhere in the world simply by retrieving the machine from my jacket, keying in the message, and sending it on its way via radio broadcast. Perhaps she might even carry a similar machine of her own with which to receive my telegrams wherever she might be, whether seated in her parlor, or out in the country on a velocipede.
In fact, while we’re imagining such splendid ideas, perhaps this telegraph machine could be constructed in the shape of miniature typewriter, which I could operate with my thumbs. Continue reading ‘Droll Musings From an Early 20th Century British Gentleman on Txting Ur Peepz’
Sorry. I’ll try and write happier things.
The Experimental Gameplay Project, a “make a game in seven days” thingamajig which begat the prototypes for World of Goo and Crayon Physics Deluxe, has announced their theme for the month of August as “Bare Minimum.” So I decided to spend three days (it was done by then) making a game with the minimum possible resolution: one pixel.

Due to some technical limitations, such as the fact that one pixel is really hard to see, I magnified it by 600 times. With these extra 599 pixels of space, I decided to cheat and add some intro text, but all of the actual gameplay could theoretically be scaled down to a single pixel if you traded the mouse-based control for an analog stick.
I hope the game is relatively easy to figure out despite the limitations of the resolution. And because that was my goal, I’m not going to say anything else about it.
Hit the jump to play it, and to download the X11 Licensed source code:
Continue reading ‘Arpeggi – An Experimental Gameplay Project Game With 0D Graphics’