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	<title>Plankhead &#187; your face is a saxophone</title>
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		<title>Update on Your Face is a Saxophone Delays</title>
		<link>http://plankhead.com/blog/2404/update-on-your-face-is-a-saxophone-delays</link>
		<comments>http://plankhead.com/blog/2404/update-on-your-face-is-a-saxophone-delays#comments</comments>
		<pubDate>Thu, 26 Apr 2012 21:50:28 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2404</guid>
		<description><![CDATA[So here&#8217;s what still needs to get done for Episode 3: Rerecord some of Dave Lanz&#8217;s dialogue for Blake Record a few lines with Mike Luiso for Shaun the Intern Start animating It&#8217;s that last one which is really bothering me. I was planning to start animating a few weeks ago, right after we finished [...]]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s what still needs to get done for Episode 3:</p>
<ul>
<li>Rerecord some of Dave Lanz&#8217;s dialogue for Blake</li>
<li>Record a few lines with Mike Luiso for Shaun the Intern</li>
<li>Start animating</li>
</ul>
<p>It&#8217;s that last one which is really bothering me.<span id="more-2404"></span> I was planning to start animating a few weeks ago, right after we finished recording Alex Green&#8217;s dialogue for Andrew. Then, some family drama cropped up, which didn&#8217;t turn out to be great for my mental health. It&#8217;s gotten to the point where Tuesday night, I didn&#8217;t go to sleep. I&#8217;d been awake for a little over 36 hours straight when I finally lay down last night. And then I woke up at 4:45 PM.</p>
<p>The weird thing is, what kept me up on Tuesday was the fact that I was working on a completely unrelated side project. So I&#8217;m definitely not impaired from working on stuff in general. I don&#8217;t understand my brain sometimes.</p>
<p>Now, I&#8217;ve felt bad before for slacking off on YFIAS. This time, though, my inbox or Twitter feed occasionally pops up with comments, messages, and engagement from adoring fans. It makes me smile every time, while at the same time making me feel like I&#8217;m letting them down.</p>
<p>So, that&#8217;s why I&#8217;m publicly stating that I&#8217;m going to take this weekend to decompress, and then <strong>I will start animating Episode 3 on Monday, April 30th</strong>. There. I&#8217;ve set a hard deadline that the Internet will be mad at me for missing. Now I have to do it.</p>
<p>This is part of the reason I&#8217;m trying to build Plankhead into a larger organization: I don&#8217;t operate very well all by myself. Mike won&#8217;t be able to really assist with animation till the summer (assuming we can get Motion to stop crashing on his Hackintosh, but that&#8217;s probably related to the fact that XFX mailed him two faulty graphics cards in a row); Dave and Erica (Frohnhoefer, who helped animate Episode 2) don&#8217;t have Macs. So I&#8217;m essentially tackling the animation alone.</p>
<p>That&#8217;s also why I&#8217;ve started to regret getting addicted to Motion, because it limits our animators to the following very small set of criteria:</p>
<ol>
<li>Mac users</li>
<li>Who have a Mac that&#8217;s theoretically powerful enough to run Crysis (without patches!) on the highest graphics settings, because that&#8217;s apparently what Motion requires to only whine like a little bitch <em>occasionally</em> as opposed to constantly</li>
</ol>
<p>Sadly, learning Blender is just another thing on the list of the bajillion things I need to do <em>besides</em> animate Episode 3. It is, however, essential to the future of this project. I have a lot of eager friends and fans without Macs, and you know what? Motion really isn&#8217;t cut out to do the type of stuff we&#8217;re pushing it to do anyway. We&#8217;re building full 3D environments in this thing. I really need to stop blaming the lazy developers for all of the problems I&#8217;m having with it, and start blaming them for only <em>some</em> of them.</p>
<p>Then again, I&#8217;ve heard horror stories about how horribly unoptimized Maya is (unless you pay Nvidia an extra seven thousand dollars to give you the <a href="https://en.wikipedia.org/wiki/Nvidia_Quadro">un-DRM&#8217;d version of their graphics card</a>, in which case it&#8217;s only vexingly unoptimized). So perhaps you can&#8217;t get away from this stuff. When is John Carmack going to make an animation program? That would solve everything.</p>
<p>Anyway, that&#8217;s what&#8217;s going on. I love all you guys and stuff. Now I should probably have breakfast. Or is it dinner at this hour?</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Whatever Happened to Surrealism?</title>
		<link>http://plankhead.com/blog/2393/whatever-happened-to-surrealism</link>
		<comments>http://plankhead.com/blog/2393/whatever-happened-to-surrealism#comments</comments>
		<pubDate>Fri, 20 Apr 2012 21:00:03 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[absurdity]]></category>
		<category><![CDATA[artistic overanalysis]]></category>
		<category><![CDATA[bizarro]]></category>
		<category><![CDATA[surrealism]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2393</guid>
		<description><![CDATA[I&#8217;m a Magritte fan. In fact, the name and mascot of Plankhead was inspired by his 1926 painting The Conqueror. This, in turn, inspired my fascination with people with inanimate objects instead of heads, which I first explored in this clip about Nintendo and continued at length with Your Face is a Saxophone. (Incidentally, Magritte [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.plankhead.com/Conqueror.jpg" alt="The Conqueror by René Magritte" title="The Conqueror by René Magritte"/><br />
I&#8217;m a Magritte fan. In fact, the name and mascot of Plankhead was inspired by his 1926 painting <a href="www.wikipaintings.org/en/rene-magritte/the-conqueror-1926">The Conqueror</a>. This, in turn, inspired my fascination with people with inanimate objects instead of heads, which I first explored in this <a href="http://plankhead.com/blog/374/nintendo-rd-meeting-an-femto-length-film">clip about Nintendo</a> and continued at length with <a href="http://yfias.com">Your Face is a Saxophone</a>. (Incidentally, Magritte worked in advertising)</p>
<p>The surrealist movement focused predominantly on letting out all of the absurd, crazy thoughts in your mind. The result was a slew of bizarre, dream-like art, fascinating and highly entertaining. But after than the 1960s, other than a few David Lynch films here and there, surrealism seemed to disappear from the public consciousness.</p>
<p>But now it&#8217;s back.</p>
<p>When I was in high school obsessing over surrealism, I wondered why it wasn&#8217;t a speculative fiction genre right alongside sci-fi and fantasy. Unbeknownst to me, a lot of people were wondering the same thing at the same time, and started writing <a href="https://en.wikipedia.org/wiki/Bizarro_fiction">bizarro fiction</a>. Weird books that are weird for the sake of being weird. It&#8217;s wonderful stuff.</p>
<p>While I&#8217;m not sure if it was influenced by bizarro fiction, <a href="https://en.wikipedia.org/wiki/Ugly_Americans_%28TV_series%29">Ugly Americans</a> is probably one of the first truly bizarro shows on television.It depicts a world where humans, zombies, demons, wizards, koala-people, robots, floating-brain-things, and pretty much anything else the writers decide to come up with coexist (semi-)peacefully in modern-day New York City.<br />
<div class="wp-caption aligncenter" style="width: 665px"><img alt="Lightbulb people in Ugly Americans" src="http://img.plankhead.com/UgAm.png" title="Lightbulb people in Ugly Americans" width="655" height="368" /><p class="wp-caption-text">Also, it seems to be on some of the same wavelengths as Your Face is a Saxophone. (From Season 2 Episode 13)</p></div><br />
I&#8217;d say seeing the weird juxtaposed with the familiar — with <em>all of the characters regarding as completely normal</em> — is as close to a trope that the bizarro genre can ever get.</p>
<p>Meanwhile, Dadaism — the inbred father/sister of the Surrealist movement — is seeing a resurgence as well. See, Dadaism was about doing stuff like <a href="https://en.wikipedia.org/wiki/Fountain_%28Duchamp%29">turning a urinal upside down, signing it, and declaring it to be a sculpture</a>. Now have a look at this:<br />
<iframe width="480" height="360" src="https://www.youtube.com/embed/fh8VfFH78jY?rel=0" frameborder="0" allowfullscreen class="aligncenter"></iframe><br />
That&#8217;s kind of Dada, isn&#8217;t it?</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Writing Egotistical Asshat Characters From Life Experience</title>
		<link>http://plankhead.com/blog/2229/writing-egotistical-asshat-characters-from-life-experience</link>
		<comments>http://plankhead.com/blog/2229/writing-egotistical-asshat-characters-from-life-experience#comments</comments>
		<pubDate>Fri, 13 Apr 2012 21:00:53 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[real life]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2229</guid>
		<description><![CDATA[They say you should write what you know. Well, I do. Last year, I posted a script excerpt from the upcoming second episode of Your Face is a Saxophone. This bit of the script shows off the evolution of Andrew&#8217;s character since I wrote the first episode; an evolution which is, for the most part, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.plankhead.com/AndrewAxe.png"/><br />
They say you should write what you know. Well, I do.</p>
<p>Last year, I posted a <a href="http://plankhead.com/blog/1921/script-excerpt-from-yfias-episode-2-miss-anthropy">script excerpt</a> from the upcoming second episode of Your Face is a Saxophone. This bit of the script shows off the evolution of Andrew&#8217;s character since I wrote the first episode; an evolution which is, for the most part, a careen in the exact same direction.</p>
<p>There&#8217;s a very specific reason that I didn&#8217;t merely stick to Andrew&#8217;s character, but rather turned it up to 11. Shortly after the first episode of <a href="http://yfias.com">Your Face is a Saxophone</a> debuted, my life imitated my art.</p>
<p>In Episode 3, Andrew will make <a href="http://plankhead.com/img/AndrewRant.mp3">this rant</a>, which is I swear to god almost verbatim something that the person I&#8217;m about to tell you about said to me. I can&#8217;t make this shit up:<br />
<embed type="application/x-shockwave-flash" flashvars="audioUrl=http://plankhead.com/img/AndrewRant.mp3" src="http://www.google.com/reader/ui/3523697345-audio-player.swf" width="655" height="27" quality="best"></embed></p>
<p>I met a guy — let&#8217;s call him Deuce Shmagner, because I&#8217;m not looking to call him out by his real name, <em>tempting as it may be</em> — who was running a small, in-person Bitcoin exchange.<span id="more-2229"></span> This was back when Bitcoins were a dollar each, and there was no online way to turn small quantities of them into cash (besides the kinda-sketchy Liberty Reserve option at <a href="https://mtgox.com">MtGox</a>). I was raising money for Your Face is a Saxophone at the time through Kickstarter, and some people wanted to donate Bitcoin. For people donating outside of Kickstarter, I was having Dave hold onto the money and pledge it to the project, so it&#8217;d end up counting. Hence why I needed to convert the Bitcoin to dollars.</p>
<p>So, I met Deuce in his apartment, sold him my 6 Bitcoin, and we ended up talking. As it turned out, we shared a lot of the same ideas and ideals (or so I thhought at the time). Technological optimism. Money as just a means to an end. Skepticism of authority. An entrepreneurial spirit. A desire to empower people. Deuce ended up watching Your Face is a Saxophone later on, and thought it was brilliant.</p>
<p>Several days later, I was beginning to freak out about finances. I&#8217;d burnt through a lot of money working on YFIAS non-stop for the past several months, without any income to offset my expenses. The Kickstarter campaign had stagnated, and the Intarnetz wasn&#8217;t nearly as excited about the whole thing as I&#8217;d hoped. Living in my parents&#8217; house was taking a psychological toll on me, and I&#8217;d no idea where I could get the money to get out.</p>
<p>Then, Deuce spoke to me again. He had a business proposal for me, about selling Bitcoin to people for him and taking commission; if they liked, we&#8217;d set them up with a MyBitcoin account, and manage it for them. I responded by saying I had a business proposal of my own: redesigning their website, because despite the fact that they were legit, the site was kind of sketchy looking (For example, describing one&#8217;s company as &#8220;an extremely reputable Bitcoin dealer&#8221; has sort of the opposite effect).</p>
<p>Instead, Deuce told me that their Bitcoin business was a side project, and offered me a job in something more my speed. He and his boyfriend, who we&#8217;ll call Ted, were looking to found a new Internet TV network (which we&#8217;ll call &#8220;DeuceTV&#8221;) a la <a href="http://revision3.com">Revision3</a> or <a href="http://twit.tv">TWiT</a>, but for the masses. There&#8217;d still be tech shows, but they&#8217;d be aimed at non-geeks, and among a whole slew of others on non-technical, more mainstream topics. And it&#8217;d have a global focus, with some Spanish-language shows, and eventually expanding into whichever other languages we could find people to speak. As icing on the cake, it&#8217;d all be CC-BY licensed. He wanted me to come on as the VP of Programming.</p>
<p>Pay would be low; they were funding it all from their bank accounts. We agreed on $1200 a month, which was about minimum wage for the hours I&#8217;d be working. That was enough to afford rent and food (but not much else) in an apartment I&#8217;d found with a friend in Harlem (The hours I was to be working meant commuting from Long Island wasn&#8217;t much of an option). It would be tough, but Deuce assured me that this rate would be temporary. Pay would go up as soon as the profits started coming in, which wouldn&#8217;t take too long.</p>
<p>We&#8217;d work early mornings till noon. After noon, they needed the apartment free for Ted to work as a chiropractor, and Deuce to do, um, IT consulting or something; it was never quite clear. Those were their pay-the-rent jobs. Once DeuceTV was profitable, we&#8217;d shift hours.</p>
<p>I was skeptical, but maybe, just maybe, this guy knew what he was doing. And I was desperate to get my own place and start becoming self-sufficient. So I said okay.</p>
<p>It felt good at first. Deuce would greet me with a hug every day I came in, because that&#8217;s just how we members of The Homosexual Agenda roll. He was my &#8220;boss&#8221; technically, but also a friend, it felt like. He and Ted and I could talk to each other on the same level. Just three guys starting up a company together.</p>
<p>It was around day two that everything started to go downhill.</p>
<p>Apparently, we were going to start with twelve shows, and we&#8217;d be launching on April 1st. This was on March 1st when Deuce told me this. This prospect was objectively insane.</p>
<p>Oh, but don&#8217;t worry, it&#8217;s okay, Deuce said. They&#8217;re basically going to be the same show, but about different topics. We&#8217;ll just sit down in front of these webcams with guests and talk. Or talk about stuff by ourselves. We don&#8217;t need &#8220;fancy production values&#8221;. As you can imagine, this is the point at which my excitement began to evaporate.</p>
<p>You see, I&#8217;d taken a look at Deuce and Ted&#8217;s previous work. It was blurry, grainy webcam footage of them sitting behind their computers, sometimes with a guest uncomfortably sandwiched between them, or a 4:3 image of a Skype chat stretched onto the 16:9 monitor (aaaagh) behind them. It was completely unedited — there were no titles, no graphics, and no removal of the ten seconds at the beginning where Deuce was pressing the frigging record button and waiting awkwardly for the opening music cue to start. I&#8217;d assumed that I was being brought on to improve some of this. Apparently, not to a very great extent.</p>
<p>So, it turned out we were going for quantity-over-quality. There would be nothing to differentiate us from every other amateur videoblogger, and certainly not come out ahead of TWiT or Revision3. And yet somehow this was going to lead to lucrative sponsorship deals.</p>
<p>Oh, but people like me, said Deuce. People don&#8217;t care about fancy production values, they just care about the content. Everyone likes to listen to what I say. Lots of people watch my videos. I have thousands of Twitter followers, and they&#8217;re totally not all spam bots or people trying to sell Internet Marketing Secrets, I swear. <strong>Pay no attention to Oybek, the kid from Uzbekistan who I pay $200 a month to mass-follow people on Twitter and then unfollow them if they don&#8217;t follow me back; I&#8217;m legitimately popular.</strong> We&#8217;ll have no problem and we&#8217;ll be making lots of money, just like how I said Bitcoins would be worth $1000 each before the end of the year. I know what I&#8217;m talking about, because I was a manager at a Fortune 400 company.</p>
<p>Note that he never specified <em>which</em> Fortune 400 company he worked at, nor why he&#8217;s the only person in the world who says &#8220;Fortune 400&#8243; instead of &#8220;500&#8243; or &#8220;100&#8243;. But I digress.</p>
<p>At this point, I had become what I hated: the guy only in it for the money. A shit amount of money — $1200 a month in Manhattan is nothing — but money nonetheless. The prospect of DeuceTV being anything that I could reasonably be proud of had evaporated by about day four, so I was only putting in the bare minimum amount of work that would get me my pay. Note the word &#8220;pay&#8221;, not &#8220;paycheck&#8221; — we&#8217;re talking off-the-books cash here, because we&#8217;re Libertarians and government is stupid and Ayn Rand is erotica.</p>
<p>Well, okay, I admit, I still had a small glimmer of hope. And you know what, for as aggravating as Deuce was, he was still a nice guy. Even though his business strategies were starting to bother the hell out of me, he still felt like a good friend to have.</p>
<p>Until I would wonder what the fuck I was thinking, after he did something like this:</p>
<p>I was helping Deuce set up a <a href="http://podtrac.com/">Podtrac</a> account for DeuceTV, and as we looked through the FAQ, there was a question we had that wasn&#8217;t answered. I think it was something about iTunes integration, I don&#8217;t remember. So he looked up their phone number and called them.</p>
<p>It&#8217;s an answering machine. Of course it&#8217;s an answering machine, because he&#8217;s calling at 8 in the morning. This is the message he leaves:</p>
<blockquote><p>Hi, this is Deuce Shmagner at DeuceTV, call me back at [whatever his number was].</p></blockquote>
<p>No mention of the actual question. No reason for them to call us back. Nobody has actually heard of him or DeuceTV, so why is he acting like they have?</p>
<p>I mention these things to him, and he says, &#8220;Well, if they don&#8217;t call back, that&#8217;s their problem.&#8221;</p>
<p>Well, no, actually, it&#8217;s <em>our</em> problem because we&#8217;re the ones who are trying to find out if you know what fuck it I&#8217;m not even gonna try.</p>
<p>My cynicism was cemented when we had the SEO discussion. Deuce, through the extremely scientific and empirical means of <a href="http://www.prchecker.info/check_page_rank.php">some PageRank checker website</a>, had determined that WordPress.com has a &#8220;nine out of ten PageRank&#8221;, whatever the fuck that means. Therefore, we&#8217;d need to create individual WordPress blogs for every single show, because that would be search engine gold or someshit.</p>
<p>The problem with WordPress.com is that we&#8217;d have limited control over the site design and user experience. If, as Deuce hoped, the ruse worked, and these WordPress blogs catapulted to the top of all sorts of search queries, then people would be confused as hell. They&#8217;d see these sites of radically different design to DeuceTV.com, and probably be under the impression that they weren&#8217;t affiliated.</p>
<p>I&#8217;ve seen some porn sites use tactics like this. Deuce wanted to use it for Oprah-like shows.</p>
<p>I started to get emotional in arguing against this. If, in fact, this search engine voodoo worked, it would be pissing on brand-building for the possibility of short-term ad dollars. To achieve his big social change goals, we didn&#8217;t want mindless search engine traffic stumbling on DeuceTV, we wanted people who actually cared about the programming and wanted to see it. Just because you get a lot of pageviews doesn&#8217;t mean they&#8217;re the ones you want. But who was I kidding? DeuceTV clearly wasn&#8217;t about making the world a better place, and Deuce was lying to himself if he thought so.</p>
<p>Anyway, it turned out that Deuce and Ted were going to be on vacation in Spain three weeks into us working together. Apparently they found some kind of travel hacking deal on plane tickets, and invited the entire family along. Great, Deuce, take a big vacation two weeks before launching your company.</p>
<p>Actually, it was okay, because that&#8217;s what I was here for. During the week they were gone, I would work from home, building the entire DeuceTV website all by myself, <em>and</em> create motion graphic opening sequences for all twelve motherfucking shows. The latter, I had pushed for — it was the one small concession of &#8220;fancy production values&#8221; that Deuce had allowed — but it was still quite a lot to do in a week. Especially combined with cobbling together an entire website, something I wasn&#8217;t very good at and didn&#8217;t really enjoy all that much.</p>
<p>Admittedly, I should have stood up and said it was too much work before accepting the responsibility. But he was paying me seven bucks an hour for it all, so I figured I had room to screw up.</p>
<p>Lo and behold, my work was complicated by a crisis. I don&#8217;t want to get too deep into it, but long story short, my roommate was moving us to a new apartment three weeks after I&#8217;d just moved into the new one, and didn&#8217;t think to tell me about it until it was happening. Also unpaid Con Ed bills and power outages. Needless to say, I was going to have to cut features from the website in order to get it done on time, and only finish motion graphics for the shows we were planning to tape the first week. I emailed Deuce explaining the situation. He didn&#8217;t seem to object.</p>
<p>And so, I got a functional and perfectly fine website ready, and prepared graphics for three shows, while somehow managing to scrape by with my mental health. I walked into Deuce&#8217;s apartment the day after they got back to New York, and showed off the website.</p>
<p>Deuce was not impressed. And had quite a bit to say to me.</p>
<p>His tirade hit these major points:</p>
<ul>
<li>I don&#8217;t want to hear about your personal drama in emails. Go gab about it to your girlfriends.</li>
<li>You&#8217;re not paying me. I&#8217;m paying you. If you were paying me, then you could tell me what to do. But I tell you what to do because I&#8217;m paying you.</li>
<li>By &#8220;telling me what to do&#8221;, I&#8217;m referring to the fact that you told me that you were going to make cuts from the website. Oh, and that thing with the WordPress blogs last week. That&#8217;s not your decision, because I&#8217;m paying you.</li>
<li>Oybek never says &#8220;this is how it&#8217;s gonna be,&#8221; he just says, &#8220;yes boss, whatever you say boss&#8221;, because Oybek&#8217;s not paying me; I&#8217;m paying Oybek.</li>
<li>You know, in Spain, when I was having this really refreshing bath, I was telling Ted, I&#8217;m never going to hire anyone again. I&#8217;m just going to take unpaid interns, and they&#8217;ll have to prove themselves.</li>
<li>Oh, and by the way, there are lots of people who are desperate to do work for me. Look at Mohammed in Egypt. He&#8217;s working for free. I&#8217;m not even paying him.</li>
<li>Maybe we should give you less hours? Because this website doesn&#8217;t look like you worked eight hours a day on it, because I was inside your head after all and know exactly how long it took, and if you can&#8217;t work eight hours a day, maybe we should pay you less. Or do you want to be an unpaid intern?</li>
<li>You&#8217;re not paying me. I&#8217;m paying you.</li>
</ul>
<p>Now, given the fact that A) I was being treated as a friend throughout this entire endeavor, and B) my job title included &#8220;Vice President&#8221;, it wasn&#8217;t all that unreasonable of me to assume that I could A) actually mention <em>why</em> I would need to make cuts to finish my work, and B) make decisions autonomously. See, Deuce was paying me, but not to work for him — I was working for the company. Or so I&#8217;d had every reason to be under that impression.</p>
<p>But I didn&#8217;t have my wits about me to say as much at the time. Firstly, I was caught off-guard by this sudden outburst, and secondly, as soon as he started talking about cutting my hours and paying me less, my brain immediately went into calculator mode. With less pay, there would be no way I could afford to stay in my new apartment, and if I couldn&#8217;t stay in the apartment, this shit job was hardly worth dragging myself to the Long Island Railroad for.</p>
<p>So, after Deuce finally stopped talking, and a long moment to choose my words, I said, &#8220;I realize that there are many people who are desperate for this job, and would do more work than I have for less. But I&#8217;m not desperate.&#8221; And I walked out.</p>
<p>Not that there actually <em>are</em> all that many people desperate to work with Deuce Shmagner, but hey, I already said I wasn&#8217;t firing on all cylinders in the heat of the moment. Technically, Deuce still owes me about $200 for the work I did while he was in Spain, but I was more concerned with getting the fuck out than pressing the issue.</p>
<p>Later, Deuce ended up pissing off the Bitcoin community, and they found out that his last business had been involved in mortgage fraud. He was living in New York because he was on the run from the state of Illinois. So he was a convicted scam artist too. Lovely.</p>
<p>Ultimately, I don&#8217;t regret working with Deuce; it was a screenwriting goldmine. I will never, ever again struggle to write the character of a pompous, egocentric, hypocritical douche. But there&#8217;s one thing about Deuce which I&#8217;m not sure comes through unless you really get to meet him, face-to-face. I don&#8217;t think Deuce <em>knows</em> that he&#8217;s a douchebag and a con man. I think he genuinely believes his own bullshit, and really does feel like he&#8217;s working to make the world a better place.</p>
<p>In one of our conversations about corporate influence in politics, Deuce mentioned an idea to me: the &#8220;accidental conspiracy.&#8221; It happens when a bunch of organizations, doing what they believe to be right, end up entirely by accident causing damage so massive to the world that it seems like it was intentional and coordinated. That about sums up Deuce Wagner. He is a walking, talking, living, breathing, anthropomorphization of an accidental conspiracy.</p>
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		<title>Press Release: Plankhead Experiences 0% Piracy Rate Thanks To CC0 Anti-Piracy Technology</title>
		<link>http://plankhead.com/blog/2358/press-release-plankhead-experiences-0-piracy-rate-thanks-to-cc0-anti-piracy-technology</link>
		<comments>http://plankhead.com/blog/2358/press-release-plankhead-experiences-0-piracy-rate-thanks-to-cc0-anti-piracy-technology#comments</comments>
		<pubDate>Sun, 01 Apr 2012 04:00:54 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Miscellany]]></category>
		<category><![CDATA[digital rights manufacturing]]></category>
		<category><![CDATA[stupid copyright tricks]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2358</guid>
		<description><![CDATA[Syosset, New York — April 1, 2012 — Plankhead announced today that their animated series, Your Face is a Saxophone, has sustained a 0% rate of illegal downloads since its debut last year. The group attributes this astronomical success to their use of CC0, an anti-piracy technology produced by the San Francisco, California-based organization Creative [...]]]></description>
			<content:encoded><![CDATA[<p><em>Syosset, New York — April 1, 2012 —</em> Plankhead announced today that their animated series, <em><strong>Your Face is a Saxophone</strong></em>, has sustained a 0% rate of illegal downloads since its debut last year. The group attributes this astronomical success to their use of CC0, an anti-piracy technology produced by the San Francisco, California-based organization Creative Commons (CC).<br />
<span id="more-2358"></span><br />
In an internal audit, the group determined that no consumer has ever obtained an episode of <em><strong>Your Face is a Saxophone</strong></em> through piracy. &#8220;We were stunned by these numbers,&#8221; said Zacqary Adam Green, founder and Chief Executive Plankhead of Plankhead. &#8220;Independent and well-established media companies alike have been reporting massive losses to pirated content, and yet every single person who has downloaded our series has done so legally. We have eliminated the problem of online piracy.&#8221;</p>
<p>Many anti-piracy technologies have been controversial due to their employment of a Digital Rights Management (DRM) system. CC0 works differently, by removing all copyright on a digital media file without modifying or locking the data within. This has the effect of severely limiting a consumer&#8217;s ability to do anything illegal with the content.</p>
<p>Plankhead was unable to track all downloads of <em><strong>Your Face is a Saxophone</strong></em>, but the CC0 technology makes this a non-issue. &#8220;It gives us peace of mind,&#8221; said David Lanz, Chief Operating Plankhead of Plankhead. &#8220;With CC0, we don&#8217;t have to account for every single download to be sure that none of them are illegal. We&#8217;ve consulted dozens of security experts, electrical engineers, and quantum physicists, and they&#8217;ve all agreed that it&#8217;s physically impossible to pirate our show. So we can be certain that nobody has ever done it.&#8221;</p>
<p>The group switched to CC0 technology in October of last year after Mr. Green voiced concerns with their previous choice of anti-piracy technology, Creative Commons Attribution (CC-BY). &#8220;CC-BY is still much stronger than a DRM-based anti-piracy technology,&#8221; said Green, &#8220;but I was still able to conceive of a way that someone, somewhere might be able to infringe on our copyright with a CC-BY-protected product. CC0, on the other hand, is rock-solid.&#8221;</p>
<p>Green also believes that the technology has been a tremendous financial boon to the group. CC0 generates gratitude from informed consumers and digital activists, which differs from competing disdain- and hatred-based technology. &#8220;If we hadn&#8217;t used CC0, our revenue probably would have been halved,&#8221; said Green. &#8220;The goodwill it generates has been wonderful for our business.&#8221;</p>
<p>Plankhead is an organization devoted to the production, promotion, and proliferation of public media. In less pretentious terms, they make stuff, donate it to the world, and scream loudly about its existence. Your Face is a Saxophone is their first major release. For more information about Plankhead and Your Face is a Saxophone, please visit http://plankhead.com and http://yfias.com.</p>
<p>Contact:<br />
Zacqary Adam Green<br />
Zacqary@plankkhead.com<br />http://plankhead.com</p>
<p>###</p>
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		<title>Why We Do &#8220;Product Placement&#8221; in Your Face is a Saxophone</title>
		<link>http://plankhead.com/blog/2327/why-we-do-product-placement-in-your-face-is-a-saxophone</link>
		<comments>http://plankhead.com/blog/2327/why-we-do-product-placement-in-your-face-is-a-saxophone#comments</comments>
		<pubDate>Fri, 16 Mar 2012 09:00:11 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[artistic overanalysis]]></category>
		<category><![CDATA[miscommunication]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2327</guid>
		<description><![CDATA[At a screening of Your Face is a Saxophone Episode 2 last weekend, someone asked me why we had product placement for Lay&#8217;s potato chips. He suggested that we use a fake brand name that evokes the same product. This isn&#8217;t the first time I&#8217;ve had someone bring this up to me — why we [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.plankhead.com/BossLeila.png"/><br />
At a screening of <a href="http://yfias.com"><strong><em>Your Face is a Saxophone</em></strong></a> Episode 2 last weekend, someone asked me why we had product placement for Lay&#8217;s potato chips. He suggested that we use a fake brand name that evokes the same product. This isn&#8217;t the first time I&#8217;ve had someone bring this up to me — <strong>why we litter real brand names and logos all over the place, instead of showing &#8220;Zony&#8221; TV sets and &#8220;Croaka Cola&#8221;</strong> — so I figured I&#8217;d address it once and for all.</p>
<p><strong>The common practice of using fake brand names is to avoid claims of trademark infringement.</strong> Production companies will go to great lengths to create fictional products to show on-screen because they fear a lawsuit from the trademark holder. This is because trademark holders will go to great lengths to sue every unapproved appearance of their logo on anything because they fear losing their trademark. Trademark law requires holders to maintain control over their marks, which generally results in them <a href="http://plankhead.com/blog/848/artists-get-the-internets-angry-at-wikipedia-for-no-reason">go completely overboard</a> about it. </p>
<p><strong>This cycle of fear results in the censorship of reality.</strong> Part of what we&#8217;re trying to do with <strong><em>Your Face is a Saxophone</em></strong> is to vehemently point out how pervasive branding, commercialization, and consumerism actually are in our world. We casually refer to &#8220;drinking a Coke&#8221;, &#8220;buying an iPhone&#8221;, and &#8220;checking Facebook&#8221; in everyday conversation. We&#8217;re surrounded by our electronics from Audiovox, LG, Sony, and Antec; our office supplies from Scotch, 3M, Bic, and Sharpie; our Kraft macaroni, our Heineken beer, our Hershey&#8217;s candy, and our Mott&#8217;s fruit. <strong>This is what the real world looks like, people.</strong></p>
<p><strong>But the moment we start populating our real-world settings with bizarro-world brands, the impact is gone. We&#8217;re no longer satirizing the real world, we&#8217;re escaping from it.</strong> Perhaps we&#8217;re vaguely commenting on the concept of hyper-commercialization in general, but the unreality of drinking a Doke while using a Pineapple uPhone to check on Friendbook neuters it entirely.</p>
<p>I&#8217;m chiefly referring to the incidental use of brands there. There are certainly <a href="https://www.youtube.com/watch?v=6rNgCnY1lPg">examples</a> of fictional brand names being used to great effect in satire, without lessening the impact very much at all.<br />
So, in <strong><em>Your Face is a Saxophone</em></strong>, I suppose we could structure our plots not around Pepsi, but around Schwepsi; not around Miller Lite beer, but around Schmiller Lite. But it&#8217;s those little things in the background — the Apple computers, the Lay&#8217;s potato chips on the receptionist&#8217;s head, the Motorola/Verizon logos on Leora&#8217;s phone — that we can&#8217;t ignore. We&#8217;re not going to let fear of a trademark claim (which we&#8217;d have a very strong fair use argument against) stop us from pointing out that in the real world, real brands and real logos surround us everywhere we go.</p>
<p>Perhaps it&#8217;s jarring that all of the characters are decidedly bizarro-world — nobody in the real world has a light bulb for a head — but the brands and logos aren&#8217;t. Good. We want you to notice the brands. That&#8217;s the point.</p>
<p>In <strong><em>Your Face is a Saxophone</em></strong>, we refuse to make up fake companies* to make fun of. If we want to make fun of Pepsi, then dammit, we&#8217;re going to make fun of Pepsi.</p>
<p><small>*Yes, there was Sqwoogy in the first episode. Sqwoogy was not a parody of Twitter, it was a parody of Silicon Valley startup culture and all of the dumbassery that stems from it.</small></p>
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		<title>YFIAS Production Diary — Recording Episode 3</title>
		<link>http://plankhead.com/blog/2323/yfias-production-diary-recording-episode-3</link>
		<comments>http://plankhead.com/blog/2323/yfias-production-diary-recording-episode-3#comments</comments>
		<pubDate>Tue, 06 Mar 2012 03:08:09 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[plankhead videos]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2323</guid>
		<description><![CDATA[Here&#8217;s some highlights from the first recording session for Your Face is a Saxophone Episode 3.]]></description>
			<content:encoded><![CDATA[<p><object width="655" height="363"><param name="movie" value="https://www.youtube.com/v/Jxe9sfOpFQ0?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/Jxe9sfOpFQ0?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="655" height="363" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here&#8217;s some highlights from the first recording session for <a href="http://yfias.com">Your Face is a Saxophone</a> Episode 3.</p>
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		<title>Why You Should Support Your Face is a Saxophone</title>
		<link>http://plankhead.com/blog/2307/why-you-should-support-your-face-is-a-saxophone</link>
		<comments>http://plankhead.com/blog/2307/why-you-should-support-your-face-is-a-saxophone#comments</comments>
		<pubDate>Wed, 08 Feb 2012 23:38:04 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[activismism]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[arrrrr]]></category>
		<category><![CDATA[cheaply-generated imagery]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[futuristic pipe dreams]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2307</guid>
		<description><![CDATA[The copyright industry is not going quietly. The legitimacy of its monopolist and consumerist practices are still upheld by policymakers and panicking creators who haven&#8217;t seen any real alternative in action. I humbly submit my silly cartoon about people with inanimate objects for heads as a first step in that direction. Your Face is a [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31270192?title=0&amp;byline=0&amp;portrait=0" width="655" height="368" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<strong>The copyright industry is not going quietly. The legitimacy of its monopolist and consumerist practices are still upheld by policymakers and panicking creators who haven&#8217;t seen any real alternative in action. I humbly submit my silly cartoon about people with inanimate objects for heads as a first step in that direction.</strong></p>
<p><a href="http://yfias.com"><strong><em>Your Face is a Saxophone</em></strong></a> is a surrealist satire of the advertising industry, which makes fun of actual companies and brands. It tells the story of the staff of Buzzword Marketing, and their dealings with the absurd demands of their corporate clients. Also, everybody has inanimate objects instead of heads for some reason. It&#8217;s either an artistic statement on how consumerism objectifies us all, or an excuse for us to not have to animate their mouths moving; you decide. As a bonus, <strong><em>Your Face is a Saxophone</em> is Public Domain under CC0.</strong></p>
<p>My friends and I formed <strong>Plankhead</strong> to produce the series. At the beginning of 2011, we released the first <strong>full-length, 25 minute</strong> episode — a pilot that we pitched not to a TV network, but to the Internet. We were able to raise enough money from individual donors to make a second one, which <strong>came out astronomically better than the first</strong>. Naturally, we&#8217;d like to continue the series — we have five more episodes planned, and we&#8217;re starting on the third in the next few weeks. But this isn&#8217;t just yet another crowdfunded indie project.</p>
<p><strong><em>Your Face is a Saxophone</em></strong> started out as an assault on advertising. Since it began, I&#8217;ve realized that the problems with advertising are just one part — along with the copyright monopoly, unchecked greed, the pursuit of censorship, and other problems — of the holistic problem that is the <em>ancien régime</em> of the corporate entertainment industry. Much like these motivations, <strong><em>Your Face is a Saxophone</em></strong> is a part of a larger whole; a prototype for how to produce, promote, and proliferate culture in <strong>complete opposition</strong> to the problematic habits of the copyright industry.</p>
<p>I certainly hope you find the show entertaining. But <strong>even if you don&#8217;t</strong>, let me explain why you should still help it succeed:<br />
<span id="more-2307"></span></p>
<h3>The Problems</h3>
<p><strong>Advertising</strong><br />
In conceiving the project, I decided I was fed up with advertising-supported media. Humanity had created the Internet — possibly the most empowering technology of the millennium — and yet had failed to come up with a better way of sustaining its contents than by splattering ads all over everything. At best, it&#8217;s annoying and ugly — São Paulo, Brazil mayor Gilberto Kassab famously called advertising &#8220;<a href="http://www.good.is/post/a-happy-flourishing-city-with-no-advertising/">visual pollution</a>&#8221; when banning billboards in 2006. <strong>At worst, advertising has a chilling effect on free speech, making it too unprofitable to say something that corporations disapprove of.</strong> </p>
<p>So, I decided to prove that a full-length TV show could be made without advertiser support — by making it something that nobody in their right mind would want to sponsor. </p>
<p>But how to finance a show without ad dollars? There&#8217;s grants, but that just gives the veto to governments or private foundations instead of corporations. No question: it would need to come from individual fans — the people who actually care about the message. So, that&#8217;s why we crowdfunded Episode 2 of <strong><em>Your Face is a Saxophone</em></strong>, and plan to continue that.</p>
<p>Obviously, crowdfunding alone can&#8217;t go very far; Mike Masnick reminds us often that <a href="http://www.techdirt.com/articles/20080522/1545021204.shtml">&#8220;Give it away and pray&#8221; isn&#8217;t a business model</a>. That&#8217;s why many independent creators make their money selling T-shirts, mugs, mousepads, posters, and other merchandise. Except that falls into the trap of…</p>
<p><strong>Selling a Product</strong><br />
The chief reason why the copyright industry is running around with its head cut off is because its products — music, movies, news, <strong>information</strong> — are <strong>no longer products</strong>. Everything digitized can, and will, be made available for free, regardless of its creator&#8217;s wishes. You can&#8217;t sell a non-scarce good.</p>
<p>Obviously, many companies and artists still try this by &#8220;selling&#8221; digital downloads. But it&#8217;s been said that the way to compete with piracy is to respect your customers; selling a glass of tap water is not respectful to your customers.</p>
<p>Whereas the old guard tries to recreate the scarcity of information by lobbying to destroy our civil liberties, more nimble independent players simply find new scarcities to sell. This often takes the form of merchandising, which the copyright industry does its fair share of as well.</p>
<p>But that runs into another problem: <strong>everything can, and will, be digitized</strong>. Why buy an official T-shirt, poster, mug, or mousepad when you can print your own? 3D printers are set to drop in cost, increase in capability, and pervade society through the next decade, making the sales of merchandise into a very short-sighted business plan.</p>
<p>Merchandising also alienates the audience, reinforcing the false dichotomy of producer and consumer. It turns the art into yet another advertisement, and the fans into nothing but customers for the mass-produced crap which the art is hawking. Speaking of which…</p>
<p><strong>Monologue Culture</strong><br />
When you hear the term &#8220;consumerism&#8221; thrown around, you often think of what I just alluded to: people being sold a bunch of crap in massive quantities. But the copyright industry fosters another type of consumerism: the consumption of monologues.</p>
<p>Most media takes the form of a creator or author communicating a message to the audience. The audience&#8217;s response, input, or thoughts do not matter, because they can&#8217;t change the message. This isn&#8217;t inherently a bad thing — indeed, it&#8217;s often a good thing for one person&#8217;s message to be communicated without meddling from others. The problem is that the audience doesn&#8217;t feel invested in the message. It doesn&#8217;t feel like it&#8217;s <em>theirs</em>.</p>
<p>The works which foster large, devoted fanbases are the ones which capture an audience&#8217;s imagination. A well-built fantasy world will inspire thousands of fan-fiction spinoffs; a great piece of music will inspire thousands of cover performances; a video game is already more engaging simply because it&#8217;s interactive, but open, hackable code will inspire thousands of modifications. Works like these <em>do</em> get the audience invested, and give them a sense of ownership.</p>
<p>This creates two challenges. First, not every story worth telling, song worth performing, or creation worth creating has the capacity to inspire direct remixing; Hitchcock&#8217;s <em>Psycho</em> isn&#8217;t the most fertile ground for a fan-fiction movement, for example. That point, I&#8217;d like to get back to. For now, let me digress with the second challenge: the fact that the copyright industry makes such creative communities illegal.</p>
<p><strong>Creative Monopolies</strong><br />
Through use of the copyright monopoly, the industry acts as an oppressive creator&#8217;s guild. If you&#8217;re not a member of their inner circle, they don&#8217;t want you to be creating anything. They can achieve this because there is no such thing as &#8220;originality&#8221; in creative work; everything is based on, built on, or inspired by something that came before. Sometimes, the best new work comes from directly appropriating the past.</p>
<p>This is what makes the copyright monopoly so powerful. Hollywood can license a soundtrack of popular music, but an independent filmmaker cannot. Live performance venues cannot exist without paying licensing fees to the Big Three record companies, just in case a performer does something that <em>might</em> intersect with a copyright. Spinoffs and sequels to stories are the exclusive domain of the original publisher, and fan-fiction is regularly intimidated or sued out of existence. These are just a few examples of the hundreds of ways in which copyright monopolies are used to financially repress artists outside of the guild.</p>
<p><strong>The attacks on civil liberties by the copyright industry aren&#8217;t about irrational fears of piracy or lost sales.</strong> The executives in charge aren&#8217;t that stupid; they&#8217;re well aware that <a href="http://www.techdirt.com/skyisrising/">the entertainment industry is growing, not shrinking</a>. <strong>It is chiefly about stifling competition from the masses themselves.</strong> They fear that if we can meet all of our entertainment needs with YouTube videos, independent music, local art communities, and other such things, then we&#8217;ll no longer want to watch their TV and movies, listen to their music, read their books, or play their games. <strong>And they&#8217;re right.</strong> As Clay Shirky said in his <a href="http://www.youtube.com/watch?v=9h2dF-IsH0I">legendary TED Talk</a>, &#8220;Time Warner has called, and they want us all back on the couch, just consuming, not producing, not sharing. And we should say no.&#8221;</p>
<p>The problem is, having entrenched themselves and stifled competition for over a century, the copyright industry has our work cut out for us.</p>
<p><strong>Nowhere Else To Go</strong><br />
While I was drafting this post, Paul M. Davis of <a href="http://shareable.net">Shareable</a> happened to put out an <a href="http://shareable.net/blog/dont-believe-the-hype-the-entertainment-industry-is-growing">article describing many of my concerns</a>. Davis is ambivalent towards Techdirt&#8217;s <a href="http://www.techdirt.com/skyisrising/">Sky is Rising infographic</a>, and writes:</p>
<blockquote><p>For the truly DIY — the creators with limited resources who live precarious lives to pursue their passions while navigating an ever-changing media landscape — the effect of the Internet is far more complex than optimistic infographics and studies often suggest.</p></blockquote>
<blockquote><p>[A]s traditional sources of industry support (promotion, distribution, and simple business admin) crumble, it can take longer for indie artists to reach the critical mass of audience awareness to quit their day jobs. In the meantime, the workload for creators has increased, until they begin consistently making enough money to hire others to handle the additional labor that the Internet adds to the equation.</p></blockquote>
<p>It&#8217;s unquestionably a good thing that the Internet is dismantling the copyright industry&#8217;s distribution monopoly, but its promise of eliminating their stranglehold on promotion hasn&#8217;t been fully realized. Before the Internet, creative people had to play the lottery, hoping that a corporate agent would notice them and scoop them up. Now, creative people still have to play the lottery, hoping that somebody with a large social network will notice them and tweet a link to their website. The odds may be better, but it&#8217;s still a raw deal.</p>
<p>The notion that artists need to work a day job until they one day &#8220;make it&#8221; is a tragedy, not a desirable component of a healthy society. As I&#8217;ve <a href="http://falkvinge.net/2011/07/20/more-people-means-more-voices-means-better-ideas/">touched on previously</a>, distracting people by forcing them to worry about meeting their basic needs holds back human progress. The copyright industry has done a poor job of solving this problem, but thus far, so has the Internet. As Davis says, DIY promotion for an unknown artist is still absurdly difficult.</p>
<p>I&#8217;ve witnessed this firsthand, in fact. The second episode of <strong><em>Your Face is a Saxophone</em></strong> was released at the end of October 2011. The reason you&#8217;re seeing this article months later is because working full-time on its production bankrupted me. When I said we&#8217;d raised enough money to make the episode, I was referring to buying new equipment — there wasn&#8217;t much left over to cover anybody&#8217;s cost of living. While finding and keeping a day job, I neglected to open-source the assets and project files, enact a promotional strategy, finish subtitling the new episode, or do much of anything that I&#8217;d needed to. Being unable to pay one&#8217;s bills is, as you can imagine, very distracting.</p>
<h3>The Solution</h3>
<p>It&#8217;s these problems that we&#8217;d like to tackle with <strong><em>Your Face is a Saxophone</em></strong>, using it to lay the groundwork for a new creative culture. Others may have pioneered the bits and pieces I&#8217;m about to describe, but it&#8217;s time to put them together in a cohesive, intentional whole.</p>
<p><strong>Free and Open Source</strong><br />
<strong><em>Your Face is a Saxophone</em></strong> is CC0 Public Domain. Once an episode is finished and released, it belongs to the commons, irrevocably. We wouldn&#8217;t be able to enforce any copyright monopoly on it even if we someday lost our minds and wanted to.</p>
<p>Furthermore, it will be entirely open source. All art assets, audio, project files, and (if feasible) renders will be made available to the public. We&#8217;ll use as many open formats as possible (sadly, I haven&#8217;t had the time to learn Blender, so the first two episodes&#8217; project files are in the propirateary (that&#8217;s not a typo) Apple Motion 5 format).</p>
<p>We won&#8217;t use creative monopolies, and through open source, we&#8217;ll chip away at the monologue culture problem. To further attack that…</p>
<p><strong>Selling a Process</strong><br />
As my <a href="http://vimeo.com/36257901">experiment in impromptu filmmaking</a> shows, people enjoy creating things — and it&#8217;s not just self-described &#8220;artists&#8221; who find the creative process to be just as entertaining, if not more, than experiencing the final product. This is why video games which spark people&#8217;s creativity — for example, anything that <a href="https://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29">Will Wright</a> has ever been tangentially involved with — have proved to be so massively popular.</p>
<p>But not every message worth communicating can be expressed in an interactive medium. There will always be a place for monologue media — for immutable text, sound, or imagery comprised solely of the vision of its author(s). That&#8217;s why we need to blur the line between audience and author, consumer and producer, by bringing the fans into the creative process.</p>
<p>We can&#8217;t — and shouldn&#8217;t — finance <strong><em>Your Face is a Saxophone</em></strong> by selling access to the finished episodes. Instead, we sell access to the community. <strong>Everyone who contributes any amount of money to <em>Your Face is a Saxophone</em> becomes a producer of the show.</strong></p>
<p>To describe what that means, here&#8217;s an excerpt of an email I sent to current producers a couple weeks ago:</p>
<blockquote><p>Though Plankhead does provide entertaining things to the world, it&#8217;s not — as people who wear suits and have far too high incomes would say — our &#8220;core business&#8221;. We don&#8217;t aim to sustain ourselves (or, in suit-speak, &#8220;make money&#8221;) by saying to people, &#8220;You are the audience&#8221;. We do that by saying, &#8220;You are the artist&#8221;.</p>
<p>If you&#8217;re receiving this email, then you were instrumental in the creation of Your Face is a Saxophone. That makes you an artist, because you brought art into being. You&#8217;re all artists. Guilty as charged.</p>
<p>And you know how else you&#8217;re all artists? Have you ever heard a song, and then hummed it to yourself in your head for hours and hours afterwards? Have you ever quoted a movie to your friends? Ever gone halfway through a terrible pun, put on sunglasses, finished it, and then screamed YEAAAAAAHHHHH? Those are all creative acts. Even if you didn&#8217;t make up any original words or sounds, performance — even if nobody&#8217;s watching — is creative. You&#8217;re all artists.</p>
<p>Everyone has that burning drive to create. Some people have it during urination; they should probably see their doctors and get tested. For everyone else, Plankhead is here to help.</p>
<p>Enough of this abstracty mumbo-jumbo. Let&#8217;s talk concrete stuff:</p>
<p>For Episode 3 of Your Face is a Saxophone, we&#8217;re going to keep you updated, every step of the way, with production. And you know what I want you to do? Respond. Make comments. Make suggestions. Throw us ideas. Help us create this thing. If you think something should be animated differently, let us know. If you think there&#8217;s a hilarious prop missing from a background, tell us. Maybe you can even draw it for us and we&#8217;ll put it in. If you think Dave needs to re-record a line because he&#8217;s not making Blake sound enough like an adorable idiot, say so. Be a part of the process.</p>
<p>We&#8217;ll be putting up wikis and forums and stuff to make this kind of thing easier, but also suggest ideas for how we can share the production process, and get your input. Help us create the creative process.</p>
<p>For future episodes, we&#8217;ll also be letting you into the writer&#8217;s room. I&#8217;ve only written the scripts up until Episode 3, so I&#8217;m going to need everyone&#8217;s help to flesh out the stories for the remaining four episodes.</p>
<p>YFIAS isn&#8217;t just a prototype of a new way to finance art. It&#8217;s also a prototype of a new way to create it: having the community involved every step of the way, blurring the line between fan and creator.</p></blockquote>
<p>This will effectively make our revenue stream <strong>completely indifferent to file-sharing</strong>. It won&#8217;t even be possible to lose a &#8220;sale&#8221; to a free download, and we&#8217;ll be able to brag that we have a 0% piracy rate.</p>
<p><strong>For-Progress, Not For-Profit</strong><br />
<strong>We reject the notion that art is an investment that needs to be recouped. It is a desirable end in and of itself.</strong> The copyright industry views art as an incidental logistical concern on the path to making money; if they believed they could make more money selling toilet paper, they&#8217;d do it. This is the root of the problems that they cause.</p>
<p>I&#8217;m not seeking personal financial gain from <strong><em>Your Face is a Saxophone</em></strong>; my cost of living just happens to be a necessary expense of the project. And I&#8217;d wager that most artists feel exactly the same way about their work.</p>
<p>We&#8217;ll use the success of <strong><em>Your Face is a Saxophone</em></strong> to build Plankhead, our organization, into a support network for artists. <strong>A cooperative media company, owned and operated by its creative workers.</strong> Were I pitching it to a Silicon Valley venture capitalist — people who like to hear things like &#8220;it&#8217;s an AirBnb for Facebook games&#8221; or whatever — I&#8217;d call it &#8220;a <a href="https://en.wikipedia.org/wiki/Mondragon_corporation">Mondragon</a> for media&#8221;. When we get to that stage, we will promote any work in any medium that is A) technically competent and B) willing to be released under CC0 — and finance it if possible. We&#8217;ll do our best to keep personal taste out of the vetting process, because all art has a right to exist.</p>
<p>Ultimately, the goal is not to make artists fabulously wealthy; it&#8217;s to keep them fed and clothed so that they can concentrate on creating things.</p>
<h3>How You Can Help</h3>
<p>To make this happen, we need <a href="http://yfias.com/donate">producers</a> and <a href="http://yfias.com/volunteer">volunteers</a>.</p>
<p>Today, I&#8217;m setting a new fundraising goal of $3000. That amount of money would allow me to devote my full time to animating the third episode for three or four months. If we raise even more than that, we might be able to add a second or third animator to speed the process along. You can contribute and become a producer through our <a href="http://yfias.com/donate">donation page</a>.</p>
<p>We also need people who can help produce, promote, and proliferate the show. A comprehensive list is on our <a href="http://yfias.com/volunteer">volunteering page</a>, but a few examples include:</p>
<ul>
<li>Subtitle translators</li>
<li>Torrent seeders</li>
<li>Social network/blog promoters</li>
<li>Web technicians/designers</li>
<li>Python coders who can figure out how to automate the &#8220;lip&#8221;-sync animation so that we can switch to Blender already (or anyone who can help us switch to Blender in any way, for that matter)</li>
</ul>
<p>People who make significant volunteer contributions will probably get producer status out of the deal.</p>
<p>Ultimately, we need you to <strong>help us prove that this works</strong>. Let&#8217;s give the world hard, concrete evidence that even a traditional TV-length show with <strong>no copyright protection whatsoever</strong> can be successful. Let&#8217;s show that we don&#8217;t need to create a false pretense of buying and selling digital &#8220;goods&#8221; to sustain artists. Let&#8217;s validate the idea that art for art&#8217;s sake is something that society values, believes in, and wants to exist.</p>
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		<title>Your Face is a Saxophone — Episode 2</title>
		<link>http://plankhead.com/blog/2293/your-face-is-a-saxophone-episode-2</link>
		<comments>http://plankhead.com/blog/2293/your-face-is-a-saxophone-episode-2#comments</comments>
		<pubDate>Fri, 28 Oct 2011 22:55:15 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

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		<title>Principal Animation for Your Face is a Saxophone Episode 2 is Complete!</title>
		<link>http://plankhead.com/blog/2278/principal-animation-for-your-face-is-a-saxophone-episode-2-is-complete</link>
		<comments>http://plankhead.com/blog/2278/principal-animation-for-your-face-is-a-saxophone-episode-2-is-complete#comments</comments>
		<pubDate>Fri, 30 Sep 2011 22:36:25 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2278</guid>
		<description><![CDATA[Phew. About ten minutes ago, I placed the final keyframe for the second episode of Your Face is a Saxophone. I am too exhausted to pick out some kind of image with which to illustrate this occasion. Left to do: Rendering Commercials Editing Sound editing All of this will need to be done by October [...]]]></description>
			<content:encoded><![CDATA[<p>Phew.</p>
<p>About ten minutes ago, I placed the final keyframe for the second episode of Your Face is a Saxophone. I am too exhausted to pick out some kind of image with which to illustrate this occasion.</p>
<p>Left to do:</p>
<ul>
<li>Rendering</li>
<li>Commercials</li>
<li>Editing</li>
<li>Sound editing</li>
</ul>
<p>All of this will need to be done by October 12th, as I&#8217;m screening the episode on October 14th at <a href="http://furfright.org">FurFright</a>. At the very least, it will be a rough cut. I&#8217;m hoping that I can make it final in time.</p>
<p>That&#8217;ll be the first semi-public showing. For the first public premiere, I&#8217;m going to look into screening it at <a href="http://occupywallst.org">Occupy Wall Street</a> sometime after the weekend of FurFright.</p>
<p>There are some fundraising- and promotion-related things I need to do before the episode will be online. This will be on, um, oh, what the hell&#8230;</p>
<div style="width:400px;margin:auto;text-align:center;"><strong style="font-weight:900; font-size:16pt">Your Face is a Saxophone — Episode 2 will be online October 28th, 2011 at <br />6:00 PM EST</strong></div>
<p>There. Okay. Ugh. I need something extremely alcoholic right now. Brb drunk.</p>
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		<title>YFIAS Episode 2 On Track for Late October/Early November</title>
		<link>http://plankhead.com/blog/2244/yfias-episode-2-on-track-for-late-octoberearly-november</link>
		<comments>http://plankhead.com/blog/2244/yfias-episode-2-on-track-for-late-octoberearly-november#comments</comments>
		<pubDate>Sat, 20 Aug 2011 16:13:30 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2244</guid>
		<description><![CDATA[Principal animation of Your Face is a Saxophone Episode 2 is almost halfway finished. My lovely assistant, Erica Frohnhoefer, had to go back to college this week, so I&#8217;ll be on my own from here on. But I&#8217;ve got a good bit of momentum going, and the episode should be online by the end of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img.plankhead.com/YFIASBarShot.jpg"/></p>
<p>Principal animation of <a href="http://yfias.com">Your Face is a Saxophone</a> Episode 2 is almost halfway finished. My lovely assistant, Erica Frohnhoefer, had to go back to college this week, so I&#8217;ll be on my own from here on. But I&#8217;ve got a good bit of momentum going, and the episode should be online by the end of October, or the beginning of November at the latest.</p>
<p>Just wanted to post this since things have been quiet for a while. I haven&#8217;t had as much time to produce video diaries as I&#8217;d have liked, but a few weeks ago David Lanz was down on Long Island shooting some footage of us working, so there&#8217;s some material ready to be edited into one as soon as I get the opportunity.</p>
<p>I&#8217;ll be taking a bit of a break from animation from August 28th to September 3rd, as I&#8217;ll be in Washington, DC helping to document the <a href="http://tarsandsaction.org">Keystone XL tar sands pipeline protest</a>. It&#8217;s okay, though, because it&#8217;s for the environment and stuff.</p>
<p><strong>UPDATE:</strong> Actually, I won&#8217;t be in Washington. Hurricane Irene screwed up my travel plans.</p>
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