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The Sims 3: More Awesome Than Before, More Annoying Than Ever
Let me begin by saying this: The Sims 3 is just as fun and addictive as the very first. It manages to recapture the magic I felt playing it for the first time on February 8th, 2000, my birthday, and four days after its release. The sense of surprise that a game about real life could be fun, the thrill of discovering little details in the gameplay you hadn’t noticed, and the realization of Will Wright‘s genius that made him my personal hero until the day I played Spore. It’s a feeling that I felt was missing from The Sims 2, which just didn’t hook me like the original managed to do, despite having some welcome visual upgrades. I can safely say that The Sims 3 has caused me to fall in love with the series all over again, and is likely to hook a lot of “core” gamers who have disliked The Sims for years. I recommend everyone even remotely interested should buy it right now.
With that said, I will now elaborate on all the things that infuriate me about the game, some new to The Sims 3, and some with roots that go all the way back to the very first game. There are plenty of reviews, like this one, this other one, and this third one from mainstream game journalists, which detail the wonderful experiences you can have with this game, so this is not going to be one of them. Instead, I am going to rant and rave about every tiny little problem the game has simply because someone has to.
My gripes come in three categories: problems with the structure of the new “living world” gameplay, small components that are (still) inexplicably missing or broken, and the fact that EA’s push for Sims 3 machinima has completely missed the point.

Continue reading ‘The Sims 3: More Awesome Than Before, More Annoying Than Ever’