New York Times columnist Matt Richtel whines in his latest editorial that setting fiction in the cellphone-and-Internet era makes coming up with good stories sooooo haaaaard:
Technology is rendering obsolete some classic narrative plot devices: missed connections, miscommunications, the inability to reach someone. Such gimmicks don’t pass the smell test when even the most remote destinations have wireless coverage.
[...]
I recently finished my second thriller, or so I thought. When I sent it to several fine writer friends, I received this feedback: the protagonist and his girlfriend can’t spend the whole book unable to get in touch with each other. Not in the cellphone era.
Oh, poor pitiful you, Mr. Richtel. Your entire toolbox of tired plot devices that have been done to death is ruined, forcing you to come up with new and interesting ideas. How awful. At this rate, TV producers won’t be able to have computers make sci-fi beeping noises when someone uses Photoshop. Soon you’ll have to write thrillers where characters die because their partner’s iPhone “fixed” an important “typo.” Or romantic comedies where a woman gets angry at her husband because he can’t explain what he was really doing last night with her best friend in 140 characters, minus her Twitter name. It would be terrible!
For the record, on the off chance that Mr. Richtel’s cubicle is five feet away from my mother’s, I don’t actually think he’s a lazy, whiny hack, and I’m just coming off that way to appeal to the Gawker readers. The column makes some interesting points and brings up some valid issues, though it doesn’t seem to discuss many solutions to them other than “blow up the cellphone tower.” In this day and age, where everyone is always connected, that’s the kind of plot device that people can’t relate to.




Realization: Hideo Kojima is Video Gaming’s Béla Tarr, Except Not Talented
Béla Tarr is the director of cult classic Hungarian films such as Sátántangó. Hideo Kojima is the designer of massively popular Japanese video games such as Metal Gear Solid 4. These two men actually have quite a lot in common, save for the medium they work in, their popularity, and their pretentiousness when discussing their craft.
Let me describe Sátántangó to you, briefly. The opening consists of an eight minute shot of the camera doing almost nothing while watching a bunch of cows:
Continue reading ‘Realization: Hideo Kojima is Video Gaming’s Béla Tarr, Except Not Talented’