Tag Archive for 'games'

PC Gaming is a Donor-Supported Industry with the Pretense of Selling a Product

In today’s world, everything digital can, and will, be made available free. They’re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans’ desire to voluntarily reward creators — even if it won’t admit that to itself.

The act of physically purchasing PC games is going extinct. More and more gamers are finding it simpler, easier, and more convenient to download their games without leaving home; sometimes, of course, these downloads come from unofficial sources and aren’t paid for. But Valve Software’s Gabe Newell has famously called piracy a “non-issue” for their company. That’s because they sell all of their games via their Steam platform, which he claims competes with piracy on service.

But in most cases, Steam doesn’t provide any real advantage over piracy. Nor do any other paid digital distribution platforms or methods. So why, then, do people continue to throw money at them? Is it marketing bullshit about convenience? Fear, uncertainty, and doubt about viruses?

No. PC gamers are a generally savvy group of people. They’re probably spending money because they want to.

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    Balderp’s Gate

    Herp derp.

      I Bought a PS3. Don’t Tell My 14-Year-Old PC Fanboy Self.

      Yesterday I got one of those (non-)shiny new PS3 Slim things. This is a very special occasion for me; it is the first video game console I’ve ever owned.

      I’ve played games on consoles before, of course, but only because my friends always had them. Like any child of the 90s who had a life, I grew up on games, but not “video games.” Video games were on consoles (or, as they were called before I discovered proper English, “systems”). I played computer games. And I was a snob about that.
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        Realization: Hideo Kojima is Video Gaming’s Béla Tarr, Except Not Talented

        I didn't intentionally position Tarr so he was looking at Kojima all like, "You think I'm this fucking guy?" But it worked out pretty well.

        Béla Tarr is the director of cult classic Hungarian films such as Sátántangó. Hideo Kojima is the designer of massively popular Japanese video games such as Metal Gear Solid 4. These two men actually have quite a lot in common, save for the medium they work in, their popularity, and their pretentiousness when discussing their craft.

        Let me describe Sátántangó to you, briefly. The opening consists of an eight minute shot of the camera doing almost nothing while watching a bunch of cows:
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          Arpeggi – An Experimental Gameplay Project Game With 0D Graphics

          The Experimental Gameplay Project, a “make a game in seven days” thingamajig which begat the prototypes for World of Goo and Crayon Physics Deluxe, has announced their theme for the month of August as “Bare Minimum.” So I decided to spend three days (it was done by then) making a game with the minimum possible resolution: one pixel.

          Arpeggi — A game in one pixel (formatted to fit your eyeballs)

          Due to some technical limitations, such as the fact that one pixel is really hard to see, I magnified it by 600 times. With these extra 599 pixels of space, I decided to cheat and add some intro text, but all of the actual gameplay could theoretically be scaled down to a single pixel if you traded the mouse-based control for an analog stick.

          I hope the game is relatively easy to figure out despite the limitations of the resolution. And because that was my goal, I’m not going to say anything else about it.

          Hit the jump to play it, and to download the [wikipedia]X11 License[/wikipedia]d source code:
          Continue reading ‘Arpeggi – An Experimental Gameplay Project Game With 0D Graphics’