Tag Archive for 'games'

Mass Effect 3 as Automatic Performance Art by the Collective Unconscious

All the world's a stage, and all the men and women merely players

A large group of devoted Mass Effect fans absolutely detested the ending to the game’s third, final installment. The outrage became so frenzied that developer BioWare announced that they were going to change it. This news has led to further frenzied outrage from game developers fearing that their artistic integrity will no longer be respected, critics decrying it as the death of games-as-art, and other general quasi-enlightened indignation.

The simple answer to all this is that video games are inherently a collaboration between author and audience. The more holistic answer is twofold:

  1. An author’s intent is meaningless if they fail to communicate it to the audience
  2. Art and meaning does not have to be intentional, and is often unintentional

The first point is a uniquely metamodern observation: it neither rejects nor accepts the validity of authorial intent, but makes it contingent upon its relationship to the audience’s interpretation. The second point is something that has been well-established since the dadaist and surrealist movements (but obviously not widely-understood). The result is that Mass Effect is not a mere series of video games. It is performance art, being unwittingly performed both by BioWare and their fans.

VAGUE SPOILERS FOR MASS EFFECT 3 FOLLOW
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    PC Gaming is a Donor-Supported Industry with the Pretense of Selling a Product

    In today’s world, everything digital can, and will, be made available free. They’re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans’ desire to voluntarily reward creators — even if it won’t admit that to itself.

    The act of physically purchasing PC games is going extinct. More and more gamers are finding it simpler, easier, and more convenient to download their games without leaving home; sometimes, of course, these downloads come from unofficial sources and aren’t paid for. But Valve Software’s Gabe Newell has famously called piracy a “non-issue” for their company. That’s because they sell all of their games via their Steam platform, which he claims competes with piracy on service.

    But in most cases, Steam doesn’t provide any real advantage over piracy. Nor do any other paid digital distribution platforms or methods. So why, then, do people continue to throw money at them? Is it marketing bullshit about convenience? Fear, uncertainty, and doubt about viruses?

    No. PC gamers are a generally savvy group of people. They’re probably spending money because they want to.

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      Balderp’s Gate

      Herp derp.

        I Bought a PS3. Don’t Tell My 14-Year-Old PC Fanboy Self.

        Yesterday I got one of those (non-)shiny new PS3 Slim things. This is a very special occasion for me; it is the first video game console I’ve ever owned.

        I’ve played games on consoles before, of course, but only because my friends always had them. Like any child of the 90s who had a life, I grew up on games, but not “video games.” Video games were on consoles (or, as they were called before I discovered proper English, “systems”). I played computer games. And I was a snob about that.
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          Realization: Hideo Kojima is Video Gaming’s Béla Tarr, Except Not Talented

          I didn't intentionally position Tarr so he was looking at Kojima all like, "You think I'm this fucking guy?" But it worked out pretty well.

          Béla Tarr is the director of cult classic Hungarian films such as Sátántangó. Hideo Kojima is the designer of massively popular Japanese video games such as Metal Gear Solid 4. These two men actually have quite a lot in common, save for the medium they work in, their popularity, and their pretentiousness when discussing their craft.

          Let me describe Sátántangó to you, briefly. The opening consists of an eight minute shot of the camera doing almost nothing while watching a bunch of cows:
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