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	<title>Plankhead &#187; experimental gameplay project</title>
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		<title>Arpeggi – An Experimental Gameplay Project Game With 0D Graphics</title>
		<link>http://plankhead.com/blog/1180/arpeggi-%e2%80%93-an-experimental-gameplay-project-game-with-0d-graphics</link>
		<comments>http://plankhead.com/blog/1180/arpeggi-%e2%80%93-an-experimental-gameplay-project-game-with-0d-graphics#comments</comments>
		<pubDate>Fri, 07 Aug 2009 06:16:59 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Miscellany]]></category>
		<category><![CDATA[developers developers developers developers]]></category>
		<category><![CDATA[experimental gameplay project]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[my stupid ideas]]></category>

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		<description><![CDATA[The Experimental Gameplay Project, a &#8220;make a game in seven days&#8221; thingamajig which begat the prototypes for World of Goo and Crayon Physics Deluxe, has announced their theme for the month of August as &#8220;Bare Minimum.&#8221; So I decided to spend three days (it was done by then) making a game with the minimum possible [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a>, a &#8220;make a game in seven days&#8221; thingamajig which begat the prototypes for <a href="http://worldofgoo.com">World of Goo</a> and <a href="http://www.crayonphysics.com/">Crayon Physics Deluxe</a>, has announced their <a href="http://experimentalgameplay.com/blog/2009/08/and-the-theme-of-august-is/">theme for the month of August</a> as &#8220;Bare Minimum.&#8221; So I decided to spend three days (it was done by then) making a game with the minimum possible resolution: one pixel.</p>
<p><img src="http://plankhead.com/wp-content/uploads/2009/08/arpeggi.png" alt="Arpeggi — A game in one pixel (formatted to fit your eyeballs)" title="Arpeggi — A game in one pixel (formatted to fit your eyeballs)" width="600" height="220" class="aligncenter size-full wp-image-1181" /></p>
<p>Due to some technical limitations, such as the fact that one pixel is really hard to see, I magnified it by 600 times. With these extra 599 pixels of space, I decided to cheat and add some intro text, but all of the actual gameplay could theoretically be scaled down to a single pixel if you traded the mouse-based control for an analog stick.</p>
<p>I hope the game is relatively easy to figure out despite the limitations of the resolution. And because that was my goal, I&#8217;m not going to say anything else about it.</p>
<p>Hit the jump to play it, and to download the [wikipedia]X11 License[/wikipedia]d source code:<br />
<span id="more-1180"></span><br />
<object width="600" height="600" class="aligncenter"><param name="movie" value="http://plankhead.com/misc/arpeggi/Arpeggi.swf" /><embed src="http://plankhead.com/misc/arpeggi/Arpeggi.swf"  width="600" height="600" type="application/x-shockwave-flash" class="aligncenter"></embed></object></p>
<h4>Source</h4>
<p><strong>WARNING:</strong> This code is really ugly. Please don&#8217;t lecture me about how sloppy I am at programming. I already know.</p>
<ul>
<li>Flash CS4 source (might work in CS3): <a href="http://plankhead.com/misc/arpeggi/Arpeggi.fla">27 MB .fla</a></li>
<li>Actionscript 3 file (From Scene 2, Frame 1 of the FLA. Will not compile on its own): <a href="http://plankhead.com/misc/arpeggi/Arpeggi.as">22 KB .as</a></li>
</ul>
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