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	<title>Plankhead &#187; economicry</title>
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		<title>Why You Should Support Your Face is a Saxophone</title>
		<link>http://plankhead.com/blog/2307/why-you-should-support-your-face-is-a-saxophone</link>
		<comments>http://plankhead.com/blog/2307/why-you-should-support-your-face-is-a-saxophone#comments</comments>
		<pubDate>Wed, 08 Feb 2012 23:38:04 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[activismism]]></category>
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		<category><![CDATA[economicry]]></category>
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		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2307</guid>
		<description><![CDATA[The copyright industry is not going quietly. The legitimacy of its monopolist and consumerist practices are still upheld by policymakers and panicking creators who haven&#8217;t seen any real alternative in action. I humbly submit my silly cartoon about people with inanimate objects for heads as a first step in that direction. Your Face is a [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31270192?title=0&amp;byline=0&amp;portrait=0" width="655" height="368" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<strong>The copyright industry is not going quietly. The legitimacy of its monopolist and consumerist practices are still upheld by policymakers and panicking creators who haven&#8217;t seen any real alternative in action. I humbly submit my silly cartoon about people with inanimate objects for heads as a first step in that direction.</strong></p>
<p><a href="http://yfias.com"><strong><em>Your Face is a Saxophone</em></strong></a> is a surrealist satire of the advertising industry, which makes fun of actual companies and brands. It tells the story of the staff of Buzzword Marketing, and their dealings with the absurd demands of their corporate clients. Also, everybody has inanimate objects instead of heads for some reason. It&#8217;s either an artistic statement on how consumerism objectifies us all, or an excuse for us to not have to animate their mouths moving; you decide. As a bonus, <strong><em>Your Face is a Saxophone</em> is Public Domain under CC0.</strong></p>
<p>My friends and I formed <strong>Plankhead</strong> to produce the series. At the beginning of 2011, we released the first <strong>full-length, 25 minute</strong> episode — a pilot that we pitched not to a TV network, but to the Internet. We were able to raise enough money from individual donors to make a second one, which <strong>came out astronomically better than the first</strong>. Naturally, we&#8217;d like to continue the series — we have five more episodes planned, and we&#8217;re starting on the third in the next few weeks. But this isn&#8217;t just yet another crowdfunded indie project.</p>
<p><strong><em>Your Face is a Saxophone</em></strong> started out as an assault on advertising. Since it began, I&#8217;ve realized that the problems with advertising are just one part — along with the copyright monopoly, unchecked greed, the pursuit of censorship, and other problems — of the holistic problem that is the <em>ancien régime</em> of the corporate entertainment industry. Much like these motivations, <strong><em>Your Face is a Saxophone</em></strong> is a part of a larger whole; a prototype for how to produce, promote, and proliferate culture in <strong>complete opposition</strong> to the problematic habits of the copyright industry.</p>
<p>I certainly hope you find the show entertaining. But <strong>even if you don&#8217;t</strong>, let me explain why you should still help it succeed:<br />
<span id="more-2307"></span></p>
<h3>The Problems</h3>
<p><strong>Advertising</strong><br />
In conceiving the project, I decided I was fed up with advertising-supported media. Humanity had created the Internet — possibly the most empowering technology of the millennium — and yet had failed to come up with a better way of sustaining its contents than by splattering ads all over everything. At best, it&#8217;s annoying and ugly — São Paulo, Brazil mayor Gilberto Kassab famously called advertising &#8220;<a href="http://www.good.is/post/a-happy-flourishing-city-with-no-advertising/">visual pollution</a>&#8221; when banning billboards in 2006. <strong>At worst, advertising has a chilling effect on free speech, making it too unprofitable to say something that corporations disapprove of.</strong> </p>
<p>So, I decided to prove that a full-length TV show could be made without advertiser support — by making it something that nobody in their right mind would want to sponsor. </p>
<p>But how to finance a show without ad dollars? There&#8217;s grants, but that just gives the veto to governments or private foundations instead of corporations. No question: it would need to come from individual fans — the people who actually care about the message. So, that&#8217;s why we crowdfunded Episode 2 of <strong><em>Your Face is a Saxophone</em></strong>, and plan to continue that.</p>
<p>Obviously, crowdfunding alone can&#8217;t go very far; Mike Masnick reminds us often that <a href="http://www.techdirt.com/articles/20080522/1545021204.shtml">&#8220;Give it away and pray&#8221; isn&#8217;t a business model</a>. That&#8217;s why many independent creators make their money selling T-shirts, mugs, mousepads, posters, and other merchandise. Except that falls into the trap of…</p>
<p><strong>Selling a Product</strong><br />
The chief reason why the copyright industry is running around with its head cut off is because its products — music, movies, news, <strong>information</strong> — are <strong>no longer products</strong>. Everything digitized can, and will, be made available for free, regardless of its creator&#8217;s wishes. You can&#8217;t sell a non-scarce good.</p>
<p>Obviously, many companies and artists still try this by &#8220;selling&#8221; digital downloads. But it&#8217;s been said that the way to compete with piracy is to respect your customers; selling a glass of tap water is not respectful to your customers.</p>
<p>Whereas the old guard tries to recreate the scarcity of information by lobbying to destroy our civil liberties, more nimble independent players simply find new scarcities to sell. This often takes the form of merchandising, which the copyright industry does its fair share of as well.</p>
<p>But that runs into another problem: <strong>everything can, and will, be digitized</strong>. Why buy an official T-shirt, poster, mug, or mousepad when you can print your own? 3D printers are set to drop in cost, increase in capability, and pervade society through the next decade, making the sales of merchandise into a very short-sighted business plan.</p>
<p>Merchandising also alienates the audience, reinforcing the false dichotomy of producer and consumer. It turns the art into yet another advertisement, and the fans into nothing but customers for the mass-produced crap which the art is hawking. Speaking of which…</p>
<p><strong>Monologue Culture</strong><br />
When you hear the term &#8220;consumerism&#8221; thrown around, you often think of what I just alluded to: people being sold a bunch of crap in massive quantities. But the copyright industry fosters another type of consumerism: the consumption of monologues.</p>
<p>Most media takes the form of a creator or author communicating a message to the audience. The audience&#8217;s response, input, or thoughts do not matter, because they can&#8217;t change the message. This isn&#8217;t inherently a bad thing — indeed, it&#8217;s often a good thing for one person&#8217;s message to be communicated without meddling from others. The problem is that the audience doesn&#8217;t feel invested in the message. It doesn&#8217;t feel like it&#8217;s <em>theirs</em>.</p>
<p>The works which foster large, devoted fanbases are the ones which capture an audience&#8217;s imagination. A well-built fantasy world will inspire thousands of fan-fiction spinoffs; a great piece of music will inspire thousands of cover performances; a video game is already more engaging simply because it&#8217;s interactive, but open, hackable code will inspire thousands of modifications. Works like these <em>do</em> get the audience invested, and give them a sense of ownership.</p>
<p>This creates two challenges. First, not every story worth telling, song worth performing, or creation worth creating has the capacity to inspire direct remixing; Hitchcock&#8217;s <em>Psycho</em> isn&#8217;t the most fertile ground for a fan-fiction movement, for example. That point, I&#8217;d like to get back to. For now, let me digress with the second challenge: the fact that the copyright industry makes such creative communities illegal.</p>
<p><strong>Creative Monopolies</strong><br />
Through use of the copyright monopoly, the industry acts as an oppressive creator&#8217;s guild. If you&#8217;re not a member of their inner circle, they don&#8217;t want you to be creating anything. They can achieve this because there is no such thing as &#8220;originality&#8221; in creative work; everything is based on, built on, or inspired by something that came before. Sometimes, the best new work comes from directly appropriating the past.</p>
<p>This is what makes the copyright monopoly so powerful. Hollywood can license a soundtrack of popular music, but an independent filmmaker cannot. Live performance venues cannot exist without paying licensing fees to the Big Three record companies, just in case a performer does something that <em>might</em> intersect with a copyright. Spinoffs and sequels to stories are the exclusive domain of the original publisher, and fan-fiction is regularly intimidated or sued out of existence. These are just a few examples of the hundreds of ways in which copyright monopolies are used to financially repress artists outside of the guild.</p>
<p><strong>The attacks on civil liberties by the copyright industry aren&#8217;t about irrational fears of piracy or lost sales.</strong> The executives in charge aren&#8217;t that stupid; they&#8217;re well aware that <a href="http://www.techdirt.com/skyisrising/">the entertainment industry is growing, not shrinking</a>. <strong>It is chiefly about stifling competition from the masses themselves.</strong> They fear that if we can meet all of our entertainment needs with YouTube videos, independent music, local art communities, and other such things, then we&#8217;ll no longer want to watch their TV and movies, listen to their music, read their books, or play their games. <strong>And they&#8217;re right.</strong> As Clay Shirky said in his <a href="http://www.youtube.com/watch?v=9h2dF-IsH0I">legendary TED Talk</a>, &#8220;Time Warner has called, and they want us all back on the couch, just consuming, not producing, not sharing. And we should say no.&#8221;</p>
<p>The problem is, having entrenched themselves and stifled competition for over a century, the copyright industry has our work cut out for us.</p>
<p><strong>Nowhere Else To Go</strong><br />
While I was drafting this post, Paul M. Davis of <a href="http://shareable.net">Shareable</a> happened to put out an <a href="http://shareable.net/blog/dont-believe-the-hype-the-entertainment-industry-is-growing">article describing many of my concerns</a>. Davis is ambivalent towards Techdirt&#8217;s <a href="http://www.techdirt.com/skyisrising/">Sky is Rising infographic</a>, and writes:</p>
<blockquote><p>For the truly DIY — the creators with limited resources who live precarious lives to pursue their passions while navigating an ever-changing media landscape — the effect of the Internet is far more complex than optimistic infographics and studies often suggest.</p></blockquote>
<blockquote><p>[A]s traditional sources of industry support (promotion, distribution, and simple business admin) crumble, it can take longer for indie artists to reach the critical mass of audience awareness to quit their day jobs. In the meantime, the workload for creators has increased, until they begin consistently making enough money to hire others to handle the additional labor that the Internet adds to the equation.</p></blockquote>
<p>It&#8217;s unquestionably a good thing that the Internet is dismantling the copyright industry&#8217;s distribution monopoly, but its promise of eliminating their stranglehold on promotion hasn&#8217;t been fully realized. Before the Internet, creative people had to play the lottery, hoping that a corporate agent would notice them and scoop them up. Now, creative people still have to play the lottery, hoping that somebody with a large social network will notice them and tweet a link to their website. The odds may be better, but it&#8217;s still a raw deal.</p>
<p>The notion that artists need to work a day job until they one day &#8220;make it&#8221; is a tragedy, not a desirable component of a healthy society. As I&#8217;ve <a href="http://falkvinge.net/2011/07/20/more-people-means-more-voices-means-better-ideas/">touched on previously</a>, distracting people by forcing them to worry about meeting their basic needs holds back human progress. The copyright industry has done a poor job of solving this problem, but thus far, so has the Internet. As Davis says, DIY promotion for an unknown artist is still absurdly difficult.</p>
<p>I&#8217;ve witnessed this firsthand, in fact. The second episode of <strong><em>Your Face is a Saxophone</em></strong> was released at the end of October 2011. The reason you&#8217;re seeing this article months later is because working full-time on its production bankrupted me. When I said we&#8217;d raised enough money to make the episode, I was referring to buying new equipment — there wasn&#8217;t much left over to cover anybody&#8217;s cost of living. While finding and keeping a day job, I neglected to open-source the assets and project files, enact a promotional strategy, finish subtitling the new episode, or do much of anything that I&#8217;d needed to. Being unable to pay one&#8217;s bills is, as you can imagine, very distracting.</p>
<h3>The Solution</h3>
<p>It&#8217;s these problems that we&#8217;d like to tackle with <strong><em>Your Face is a Saxophone</em></strong>, using it to lay the groundwork for a new creative culture. Others may have pioneered the bits and pieces I&#8217;m about to describe, but it&#8217;s time to put them together in a cohesive, intentional whole.</p>
<p><strong>Free and Open Source</strong><br />
<strong><em>Your Face is a Saxophone</em></strong> is CC0 Public Domain. Once an episode is finished and released, it belongs to the commons, irrevocably. We wouldn&#8217;t be able to enforce any copyright monopoly on it even if we someday lost our minds and wanted to.</p>
<p>Furthermore, it will be entirely open source. All art assets, audio, project files, and (if feasible) renders will be made available to the public. We&#8217;ll use as many open formats as possible (sadly, I haven&#8217;t had the time to learn Blender, so the first two episodes&#8217; project files are in the propirateary (that&#8217;s not a typo) Apple Motion 5 format).</p>
<p>We won&#8217;t use creative monopolies, and through open source, we&#8217;ll chip away at the monologue culture problem. To further attack that…</p>
<p><strong>Selling a Process</strong><br />
As my <a href="http://vimeo.com/36257901">experiment in impromptu filmmaking</a> shows, people enjoy creating things — and it&#8217;s not just self-described &#8220;artists&#8221; who find the creative process to be just as entertaining, if not more, than experiencing the final product. This is why video games which spark people&#8217;s creativity — for example, anything that <a href="https://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29">Will Wright</a> has ever been tangentially involved with — have proved to be so massively popular.</p>
<p>But not every message worth communicating can be expressed in an interactive medium. There will always be a place for monologue media — for immutable text, sound, or imagery comprised solely of the vision of its author(s). That&#8217;s why we need to blur the line between audience and author, consumer and producer, by bringing the fans into the creative process.</p>
<p>We can&#8217;t — and shouldn&#8217;t — finance <strong><em>Your Face is a Saxophone</em></strong> by selling access to the finished episodes. Instead, we sell access to the community. <strong>Everyone who contributes any amount of money to <em>Your Face is a Saxophone</em> becomes a producer of the show.</strong></p>
<p>To describe what that means, here&#8217;s an excerpt of an email I sent to current producers a couple weeks ago:</p>
<blockquote><p>Though Plankhead does provide entertaining things to the world, it&#8217;s not — as people who wear suits and have far too high incomes would say — our &#8220;core business&#8221;. We don&#8217;t aim to sustain ourselves (or, in suit-speak, &#8220;make money&#8221;) by saying to people, &#8220;You are the audience&#8221;. We do that by saying, &#8220;You are the artist&#8221;.</p>
<p>If you&#8217;re receiving this email, then you were instrumental in the creation of Your Face is a Saxophone. That makes you an artist, because you brought art into being. You&#8217;re all artists. Guilty as charged.</p>
<p>And you know how else you&#8217;re all artists? Have you ever heard a song, and then hummed it to yourself in your head for hours and hours afterwards? Have you ever quoted a movie to your friends? Ever gone halfway through a terrible pun, put on sunglasses, finished it, and then screamed YEAAAAAAHHHHH? Those are all creative acts. Even if you didn&#8217;t make up any original words or sounds, performance — even if nobody&#8217;s watching — is creative. You&#8217;re all artists.</p>
<p>Everyone has that burning drive to create. Some people have it during urination; they should probably see their doctors and get tested. For everyone else, Plankhead is here to help.</p>
<p>Enough of this abstracty mumbo-jumbo. Let&#8217;s talk concrete stuff:</p>
<p>For Episode 3 of Your Face is a Saxophone, we&#8217;re going to keep you updated, every step of the way, with production. And you know what I want you to do? Respond. Make comments. Make suggestions. Throw us ideas. Help us create this thing. If you think something should be animated differently, let us know. If you think there&#8217;s a hilarious prop missing from a background, tell us. Maybe you can even draw it for us and we&#8217;ll put it in. If you think Dave needs to re-record a line because he&#8217;s not making Blake sound enough like an adorable idiot, say so. Be a part of the process.</p>
<p>We&#8217;ll be putting up wikis and forums and stuff to make this kind of thing easier, but also suggest ideas for how we can share the production process, and get your input. Help us create the creative process.</p>
<p>For future episodes, we&#8217;ll also be letting you into the writer&#8217;s room. I&#8217;ve only written the scripts up until Episode 3, so I&#8217;m going to need everyone&#8217;s help to flesh out the stories for the remaining four episodes.</p>
<p>YFIAS isn&#8217;t just a prototype of a new way to finance art. It&#8217;s also a prototype of a new way to create it: having the community involved every step of the way, blurring the line between fan and creator.</p></blockquote>
<p>This will effectively make our revenue stream <strong>completely indifferent to file-sharing</strong>. It won&#8217;t even be possible to lose a &#8220;sale&#8221; to a free download, and we&#8217;ll be able to brag that we have a 0% piracy rate.</p>
<p><strong>For-Progress, Not For-Profit</strong><br />
<strong>We reject the notion that art is an investment that needs to be recouped. It is a desirable end in and of itself.</strong> The copyright industry views art as an incidental logistical concern on the path to making money; if they believed they could make more money selling toilet paper, they&#8217;d do it. This is the root of the problems that they cause.</p>
<p>I&#8217;m not seeking personal financial gain from <strong><em>Your Face is a Saxophone</em></strong>; my cost of living just happens to be a necessary expense of the project. And I&#8217;d wager that most artists feel exactly the same way about their work.</p>
<p>We&#8217;ll use the success of <strong><em>Your Face is a Saxophone</em></strong> to build Plankhead, our organization, into a support network for artists. <strong>A cooperative media company, owned and operated by its creative workers.</strong> Were I pitching it to a Silicon Valley venture capitalist — people who like to hear things like &#8220;it&#8217;s an AirBnb for Facebook games&#8221; or whatever — I&#8217;d call it &#8220;a <a href="https://en.wikipedia.org/wiki/Mondragon_corporation">Mondragon</a> for media&#8221;. When we get to that stage, we will promote any work in any medium that is A) technically competent and B) willing to be released under CC0 — and finance it if possible. We&#8217;ll do our best to keep personal taste out of the vetting process, because all art has a right to exist.</p>
<p>Ultimately, the goal is not to make artists fabulously wealthy; it&#8217;s to keep them fed and clothed so that they can concentrate on creating things.</p>
<h3>How You Can Help</h3>
<p>To make this happen, we need <a href="http://yfias.com/donate">producers</a> and <a href="http://yfias.com/volunteer">volunteers</a>.</p>
<p>Today, I&#8217;m setting a new fundraising goal of $3000. That amount of money would allow me to devote my full time to animating the third episode for three or four months. If we raise even more than that, we might be able to add a second or third animator to speed the process along. You can contribute and become a producer through our <a href="http://yfias.com/donate">donation page</a>.</p>
<p>We also need people who can help produce, promote, and proliferate the show. A comprehensive list is on our <a href="http://yfias.com/volunteer">volunteering page</a>, but a few examples include:</p>
<ul>
<li>Subtitle translators</li>
<li>Torrent seeders</li>
<li>Social network/blog promoters</li>
<li>Web technicians/designers</li>
<li>Python coders who can figure out how to automate the &#8220;lip&#8221;-sync animation so that we can switch to Blender already (or anyone who can help us switch to Blender in any way, for that matter)</li>
</ul>
<p>People who make significant volunteer contributions will probably get producer status out of the deal.</p>
<p>Ultimately, we need you to <strong>help us prove that this works</strong>. Let&#8217;s give the world hard, concrete evidence that even a traditional TV-length show with <strong>no copyright protection whatsoever</strong> can be successful. Let&#8217;s show that we don&#8217;t need to create a false pretense of buying and selling digital &#8220;goods&#8221; to sustain artists. Let&#8217;s validate the idea that art for art&#8217;s sake is something that society values, believes in, and wants to exist.</p>
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		<title>PC Gaming is a Donor-Supported Industry with the Pretense of Selling a Product</title>
		<link>http://plankhead.com/blog/2298/pc-gaming-is-a-donor-supported-industry-with-the-pretense-of-selling-a-product</link>
		<comments>http://plankhead.com/blog/2298/pc-gaming-is-a-donor-supported-industry-with-the-pretense-of-selling-a-product#comments</comments>
		<pubDate>Thu, 29 Dec 2011 17:01:40 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[arrrrr]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2298</guid>
		<description><![CDATA[In today&#8217;s world, everything digital can, and will, be made available free. They&#8217;re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans&#8217; desire to voluntarily reward creators — even if it won&#8217;t admit that to itself. The act of physically purchasing PC games is going extinct. More and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/12/TipJar.jpg" width=655/></p>
<p class="intro"><strong>In today&#8217;s world, everything digital can, and will, be made available free. They&#8217;re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans&#8217; desire to voluntarily reward creators — even if it won&#8217;t admit that to itself.</strong></p>
<p>The act of physically purchasing PC games is going extinct. More and more gamers are finding it simpler, easier, and more convenient to download their games without leaving home; sometimes, of course, these downloads come from unofficial sources and aren&#8217;t paid for. <strong>But Valve Software&#8217;s Gabe Newell has famously called piracy a &#8220;non-issue&#8221; for their company. That&#8217;s because they sell all of their games via their Steam platform, which he claims competes with piracy on service.</strong></p>
<p>But in most cases, Steam doesn&#8217;t provide any real advantage over piracy. Nor do any other paid digital distribution platforms or methods. So why, then, do people continue to throw money at them? Is it marketing bullshit about convenience? Fear, uncertainty, and doubt about viruses?</p>
<p>No. PC gamers are a generally savvy group of people. <strong>They&#8217;re probably spending money because they want to.</strong></p>
<p><strong><a href="http://falkvinge.net/?p=9861">Continue reading at Falkvinge on Infopolicy</a></strong></p>
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		<title>This is What Democracy Looks Like</title>
		<link>http://plankhead.com/blog/2266/this-is-what-democracy-looks-like</link>
		<comments>http://plankhead.com/blog/2266/this-is-what-democracy-looks-like#comments</comments>
		<pubDate>Sun, 18 Sep 2011 19:00:47 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[activismism]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[geololitics]]></category>
		<category><![CDATA[occupy wall street]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2266</guid>
		<description><![CDATA[My latest post on Falkvinge&#038;Co is a reflection on the first day of Occupy Wall Street. On the day the occupation of Wall Street began, one chant from the crowd stood out for me: &#8220;This is what democracy looks like!&#8221; In six simple words, it summed up what this revolutionary action was all about. Continue [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/09/WallSt.jpg" width=655 title="Yes, this is quite literally a photo of democracy"/></p>
<p>My latest post on <a href="http://falkvinge.net">Falkvinge&#038;Co</a> is a reflection on the first day of <a href="http://occupywallst.org">Occupy Wall Street</a>.</p>
<blockquote><p>On the day the occupation of Wall Street began, one chant from the crowd stood out for me: &#8220;This is what democracy looks like!&#8221; In six simple words, it summed up what this revolutionary action was all about.</p></blockquote>
<p><strong><a href="http://falkvinge.net/?p=8949">Continue reading at Falkvinge&#038;Co on Infopolicy</a></strong></p>
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		<title>Debugging the Profit Motive: Part Three — Pressure</title>
		<link>http://plankhead.com/blog/2207/debugging-the-profit-motive-part-three-pressure</link>
		<comments>http://plankhead.com/blog/2207/debugging-the-profit-motive-part-three-pressure#comments</comments>
		<pubDate>Mon, 11 Jul 2011 16:00:15 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[bitcoin]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[my stupid ideas]]></category>
		<category><![CDATA[whuffie]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2207</guid>
		<description><![CDATA[Here&#8217;s an article I wrote for Falkvinge on Infopolicy, the third in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it. A banker offers you a loan so that you can buy a house located near your cushy new job. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/07/Slave.png" alt="" width="655" class="alignnone" /><br />
Here&#8217;s an article I wrote for <a href="http://falkvinge.net">Falkvinge on Infopolicy</a>, the third in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it.</p>
<blockquote><p>A banker offers you a loan so that you can buy a house located near your cushy new job. You sign, comfortable that your salary will allow you to afford the payments. Months later, your employer downsizes, and your job disappears. With no job, you can&#8217;t pay back your loan. But the banker&#8217;s not upset — in fact, he was hoping for this. As you miss payments, your interest rate goes up. You need a new job to pay your increasing debt, and conveniently enough, the banker is the only one in town hiring. This is the crux of the issue with the profit motive: those who profit can put harmful pressure on others.</p>
<p>At its core, profit is power. Whether it takes the form of having many coins, being owed many debts, or something else entirely, <strong>profit is a measure of one&#8217;s ability to get other people to do things.</strong> By giving a merchant money, I can get her to give me her product. By reminding my friend of all the favors I&#8217;ve done for him, I can get him to do me a very large one. I gain these abilities through profit.</p>
<p>As I&#8217;ve tried to drive home, this is a perfectly reasonable thing to desire, and a perfectly natural thing by which to be motivated. But today, sometimes profit enables us to make people do things that they don&#8217;t want to do. Is this a necessary evil, or just another fixable bug?</p></blockquote>
<p><strong><a href="http://falkvinge.net/?p=8199">Continue reading at Falkvinge on Infopolicy</a></strong></p>
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		<title>Debugging the Profit Motive: Part Two — Shiny Gold Coins</title>
		<link>http://plankhead.com/blog/2175/debugging-the-profit-motive-part-two-shiny-gold-coins</link>
		<comments>http://plankhead.com/blog/2175/debugging-the-profit-motive-part-two-shiny-gold-coins#comments</comments>
		<pubDate>Thu, 07 Jul 2011 16:01:31 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[bitcoin]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[my stupid ideas]]></category>
		<category><![CDATA[ripple]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2175</guid>
		<description><![CDATA[Here&#8217;s an article I wrote for Falkvinge on Infopolicy, the second in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it. A salesman sells you a tube of toothpaste, claiming it will make your teeth whiter than they&#8217;ve ever been [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/07/Shiny.png" alt="" width="655" class="alignnone wp-image-8066" /><br />
Here&#8217;s an article I wrote for <a href="http://falkvinge.net">Falkvinge on Infopolicy</a>, the second in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it.</p>
<blockquote><p>A salesman sells you a tube of toothpaste, claiming it will make your teeth whiter than they&#8217;ve ever been in just a week of use. It&#8217;s a bold claim, but he wins you over — for twice what you&#8217;d normally pay for toothpaste. A week later, your teeth are still yellow, and you&#8217;re tremendously ill. Not only was the toothpaste nothing special, but it was also contaminated with a nasty bacteria; apparently, it was cheaper not to sanitize the toothpaste factory equipment. Now your friends certainly won&#8217;t buy any of this not-so-miracle toothpaste, but the damage is done. You&#8217;re vomiting, and the salesman&#8217;s got your money. Herein lies the problem with the profit motive: bad behavior is profitable.<br />
[...]<br />
Fortunately, it isn&#8217;t insurmountable. It&#8217;s a bug in the system, and bugs can be fixed. To fix a bug, you often have to dig deep to find the root of the problem, deconstructing it — and the system it exists within — to its bare essentials.</p></blockquote>
<p><strong><a href="http://falkvinge.net/?p=8101">Continue reading at Falkvinge on Infopolicy</a></strong></p>
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		<title>Debugging the Profit Motive: Part One — Bad Behavior</title>
		<link>http://plankhead.com/blog/2170/debugging-the-profit-motive-part-one-%e2%80%94-bad-behavior</link>
		<comments>http://plankhead.com/blog/2170/debugging-the-profit-motive-part-one-%e2%80%94-bad-behavior#comments</comments>
		<pubDate>Mon, 04 Jul 2011 17:01:58 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[bitcoin]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[my stupid ideas]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2170</guid>
		<description><![CDATA[Here&#8217;s a new article I wrote for Falkvinge on Infopolicy, the first in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it. A man in a big house on a hill asks you to tend his garden. In return, he&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/06/profit.png" alt="" width="655" class="alignnone wp-image-8066" /><br />
Here&#8217;s a new article I wrote for <a href="http://falkvinge.net">Falkvinge on Infopolicy</a>, the first in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it.</p>
<blockquote><p>A man in a big house on a hill asks you to tend his garden. In return, he&#8217;ll give you a great deal of shiny gold coins. It&#8217;s not like he&#8217;d miss them, because he has more shiny gold coins than anyone you know. But you don&#8217;t want to lift a finger for this man; everyone knows that he got all his shiny gold coins from lying, cheating, and stealing. Unfortunately, you&#8217;re starving and your rent is due — the only way to pay for food and shelter is with shiny gold coins, and Big Evil House Man is the only one with any to spare. This is another problem with the profit motive.</p></blockquote>
<p><strong><a href="http://falkvinge.net/?p=8030">Continue reading at Falkvinge on Infopolicy</a></strong></p>
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		<title>Fundraising Update: YouTipIt and Bitcoin</title>
		<link>http://plankhead.com/blog/1870/fundraising-update-youtipit-and-bitcoin</link>
		<comments>http://plankhead.com/blog/1870/fundraising-update-youtipit-and-bitcoin#comments</comments>
		<pubDate>Mon, 14 Feb 2011 21:19:17 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Financery]]></category>
		<category><![CDATA[bitcoin]]></category>
		<category><![CDATA[crass oversimplification]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[paying the rent]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=1870</guid>
		<description><![CDATA[A few months back, I heard about a new currency called Bitcoin. It takes all the advantages of fiat money (e.g. frees gold from the burden of being mediums of exchange so we can use it in actual physical things), and gets rid of that pesky state-sponsored central banking thing using the magic of computers(!!!). [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://plankhead.com/img/ytibc.png"/></p>
<p>A few months back, I heard about a new currency called <a href="http://bitcoin.org">Bitcoin</a>. It takes all the advantages of <a href="http://en.wikipedia.org/wiki/Fiat_currency">fiat money</a> (e.g. frees gold from the burden of being mediums of exchange so we can use it in actual physical things), and gets rid of that pesky state-sponsored central banking thing using the magic of computers(!!!). It&#8217;s all very technical and summarized much better by the <a href="http://www.irishtimes.com/newspaper/finance/2010/1126/1224284180416.html">Irish Times</a> than I can do here, but the point is, it&#8217;s the future.</p>
<p>It&#8217;s also recently <a href="http://slashdot.org/story/11/02/10/189246/Online-Only-Currency-BitCoin-Reaches-Dollar-Parity">reached parity with the US Dollar</a>.</p>
<p>Bitcoin has one very, very nice advantage for online donations: there are no transaction fees. None. Zero. The only fees one might run into are if you want to exchange them into dollars, pounds, or any other currency, and even then it&#8217;s lower than, say, PayPal. Our friends at <a href="http://youtipit.org">YouTipIt</a> take advantage of that.</p>
<p>YouTipIt is a service for &#8220;Internet street performers&#8221;. If you were to pass a busker in New York City and enjoy their music/speaking/whatevering, perhaps you&#8217;d toss some cash into their hat/box/jar/face. YouTipIt works the same way, but the cash isn&#8217;t dollars, it&#8217;s Bitcoin.</p>
<p>Theoretically, one could just post their Bitcoin address (a very long number like 1FSxkh5kNk5EZgm1V2KWQSNv8WExXxpCBY), and ask Bitcoin users to tip that way. Unfortunately, you can only send or receive Bitcoins with the Bitcoin client, which is A) a somewhat unintuitive piece of software for non-geeks, and B) has to be running in order for you to receive payments. It&#8217;s like the bad old days of the 90s when you had to actively &#8220;check your email&#8221; by opening Outlook or something. </p>
<p>YouTipIt, on the other hand, handles all the transactions, holds onto the Bitcoins, and notifies you when you&#8217;ve received a payment. You can withdraw all the Bitcoins you get to your local machine in one fell swoop, only having to open the client once.</p>
<p>They also act as a Bitcoin exchange for tippers, and can sell you Bitcoins to tip with if you don&#8217;t already have them. Unfortunately, they don&#8217;t yet do this in the other direction, so you still have to actually touch the local Bitcoin client if you&#8217;re on the receiving end. This might be perfectly fine in the long run, if the Bitcoin client becomes more user-friendly for non-technical people, but we&#8217;ll see how things develop.</p>
<p>Anyway, Bitcoin is a fascinating new technology, and YouTipIt makes it simpler to use for donations. You can use it to tip Plankhead projects <a href="https://secure.youtipit.org/en/memberprofile?MemberName=Plankhead">here</a>.</p>
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		<title>Why a World In Which Movie Piracy Were Legal Would Have No Drawbacks Whatsoever</title>
		<link>http://plankhead.com/blog/1442/why-a-world-where-movie-piracy-were-legal-would-have-no-drawbacks-whatsoever</link>
		<comments>http://plankhead.com/blog/1442/why-a-world-where-movie-piracy-were-legal-would-have-no-drawbacks-whatsoever#comments</comments>
		<pubDate>Sat, 27 Feb 2010 05:22:59 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[arrrrr]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[my stupid ideas]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=1442</guid>
		<description><![CDATA[Sources: » Ticket Price » Gross]]></description>
			<content:encoded><![CDATA[<p><a href="http://plankhead.com/wp-content/uploads/2010/02/piracyinfog2.png"><img src="http://plankhead.com/wp-content/uploads/2010/02/piracyinfog2.png" alt="Why a World In Which Movie Piracy Were Legal Would Have No Drawbacks Whatsoever — Average US movie ticket price: $7.50; Time the decision to pay this price is made: Before the movie; Total US gross of Transformers: Revenge of the Fallen: $402,111,870; How much money would it have made if the decision to pay $7.50 were made AFTER the movie? See? No drawbacks." title="Why a World In Which Movie Piracy Were Legal Would Have No Drawbacks Whatsoever — Infographic" width="655" height="940" class="aligncenter size-full wp-image-1452" /></a></p>
<p>Sources:<br />
» <a href="http://www.natoonline.org/statisticstickets.htm">Ticket Price</a><br />
» <a href="http://www.boxofficemojo.com/movies/?id=transformers2.htm">Gross</a></p>
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