Tag Archive for 'economicry'

Why You Should Support Your Face is a Saxophone


The copyright industry is not going quietly. The legitimacy of its monopolist and consumerist practices are still upheld by policymakers and panicking creators who haven’t seen any real alternative in action. I humbly submit my silly cartoon about people with inanimate objects for heads as a first step in that direction.

Your Face is a Saxophone is a surrealist satire of the advertising industry, which makes fun of actual companies and brands. It tells the story of the staff of Buzzword Marketing, and their dealings with the absurd demands of their corporate clients. Also, everybody has inanimate objects instead of heads for some reason. It’s either an artistic statement on how consumerism objectifies us all, or an excuse for us to not have to animate their mouths moving; you decide. As a bonus, Your Face is a Saxophone is Public Domain under CC0.

My friends and I formed Plankhead to produce the series. At the beginning of 2011, we released the first full-length, 25 minute episode — a pilot that we pitched not to a TV network, but to the Internet. We were able to raise enough money from individual donors to make a second one, which came out astronomically better than the first. Naturally, we’d like to continue the series — we have five more episodes planned, and we’re starting on the third in the next few weeks. But this isn’t just yet another crowdfunded indie project.

Your Face is a Saxophone started out as an assault on advertising. Since it began, I’ve realized that the problems with advertising are just one part — along with the copyright monopoly, unchecked greed, the pursuit of censorship, and other problems — of the holistic problem that is the ancien régime of the corporate entertainment industry. Much like these motivations, Your Face is a Saxophone is a part of a larger whole; a prototype for how to produce, promote, and proliferate culture in complete opposition to the problematic habits of the copyright industry.

I certainly hope you find the show entertaining. But even if you don’t, let me explain why you should still help it succeed:
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    PC Gaming is a Donor-Supported Industry with the Pretense of Selling a Product

    In today’s world, everything digital can, and will, be made available free. They’re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans’ desire to voluntarily reward creators — even if it won’t admit that to itself.

    The act of physically purchasing PC games is going extinct. More and more gamers are finding it simpler, easier, and more convenient to download their games without leaving home; sometimes, of course, these downloads come from unofficial sources and aren’t paid for. But Valve Software’s Gabe Newell has famously called piracy a “non-issue” for their company. That’s because they sell all of their games via their Steam platform, which he claims competes with piracy on service.

    But in most cases, Steam doesn’t provide any real advantage over piracy. Nor do any other paid digital distribution platforms or methods. So why, then, do people continue to throw money at them? Is it marketing bullshit about convenience? Fear, uncertainty, and doubt about viruses?

    No. PC gamers are a generally savvy group of people. They’re probably spending money because they want to.

    Continue reading at Falkvinge on Infopolicy

      This is What Democracy Looks Like

      My latest post on Falkvinge&Co is a reflection on the first day of Occupy Wall Street.

      On the day the occupation of Wall Street began, one chant from the crowd stood out for me: “This is what democracy looks like!” In six simple words, it summed up what this revolutionary action was all about.

      Continue reading at Falkvinge&Co on Infopolicy

        Debugging the Profit Motive: Part Three — Pressure


        Here’s an article I wrote for Falkvinge on Infopolicy, the third in a three-part series on how the theoretically reasonable and rational “profit motive” is actually broken and damaging to society. But we can fix it.

        A banker offers you a loan so that you can buy a house located near your cushy new job. You sign, comfortable that your salary will allow you to afford the payments. Months later, your employer downsizes, and your job disappears. With no job, you can’t pay back your loan. But the banker’s not upset — in fact, he was hoping for this. As you miss payments, your interest rate goes up. You need a new job to pay your increasing debt, and conveniently enough, the banker is the only one in town hiring. This is the crux of the issue with the profit motive: those who profit can put harmful pressure on others.

        At its core, profit is power. Whether it takes the form of having many coins, being owed many debts, or something else entirely, profit is a measure of one’s ability to get other people to do things. By giving a merchant money, I can get her to give me her product. By reminding my friend of all the favors I’ve done for him, I can get him to do me a very large one. I gain these abilities through profit.

        As I’ve tried to drive home, this is a perfectly reasonable thing to desire, and a perfectly natural thing by which to be motivated. But today, sometimes profit enables us to make people do things that they don’t want to do. Is this a necessary evil, or just another fixable bug?

        Continue reading at Falkvinge on Infopolicy

          Debugging the Profit Motive: Part Two — Shiny Gold Coins


          Here’s an article I wrote for Falkvinge on Infopolicy, the second in a three-part series on how the theoretically reasonable and rational “profit motive” is actually broken and damaging to society. But we can fix it.

          A salesman sells you a tube of toothpaste, claiming it will make your teeth whiter than they’ve ever been in just a week of use. It’s a bold claim, but he wins you over — for twice what you’d normally pay for toothpaste. A week later, your teeth are still yellow, and you’re tremendously ill. Not only was the toothpaste nothing special, but it was also contaminated with a nasty bacteria; apparently, it was cheaper not to sanitize the toothpaste factory equipment. Now your friends certainly won’t buy any of this not-so-miracle toothpaste, but the damage is done. You’re vomiting, and the salesman’s got your money. Herein lies the problem with the profit motive: bad behavior is profitable.
          [...]
          Fortunately, it isn’t insurmountable. It’s a bug in the system, and bugs can be fixed. To fix a bug, you often have to dig deep to find the root of the problem, deconstructing it — and the system it exists within — to its bare essentials.

          Continue reading at Falkvinge on Infopolicy