Tag Archive for 'calm down everyone'

Project Natal: The Wii’s Strengths and Weaknesses Both Turned To 11


Speaking of the Xbox 360, Microsoft announced today something called “Project Natal” (no, you see, it’s not pronounced like a “neonatal” baby, but like the name “Natalia” without the “ia,” and it’s totally not a terrible name, and I’m not a bad marketer, don’t fire me Mr. Ballmer, please). It uses a camera-based motion capture system and voice recognition to allow people to play games without any controller whatsoever.

I mentioned on Twitter what I think the problem is, but because 140 characters isn’t enough to fully explain what I mean, I’ll now do so. In case some technological something-or-other is preventing you from watching the video, it features a series of people playing hypothetical games, including a fighting game where you (as in, you, the physical person) throw real punches and kicks, a racing game where you turn an imaginary steering wheel, a skateboarding game where you ride an imaginary skateboard, and other such marvels of techno-wowity.

Some of these demos look very interesting. I like the trivia game, where you pound your hand as if it’s a game show buzzer, and the gesture and voice-based interfaces are nice. I also like the ability to scan images you hold up to the camera (I don’t see how the camera could have scanned through that kid’s hand on the back of the skateboard, but it’s a proof-of-concept movie, so whatev). Everything else, though, is terribly misguided. Let’s ignore skepticism that the motion sensing works perfectly, because I’m never one to doubt what technology is capable of. Let’s also assume every Xbox 360 owner has enough space and lack of coffee table in front of their TV. Let’s talk about the inherent problem with the idea in general.

Do you have a small object next to you? Let’s say a pen. Don’t touch that pen. Instead, imagine there’s another pen about five feet away from it. An invisible pen made of air. Put your fingers around it and pick it up. Hold it in your fingers. Write with it. Now do the same thing with the real pen.

Notice how picking up and writing with the real pen caused your fingers to behave completely differently than picking up the imaginary one. You know why? Because there was nothing in between your fingers. It didn’t even feel like there was anything between your fingers. In fact, wasn’t it a little difficult to keep your fingers from moving closer or further away from one another because nothing was in between them?

We’ve already seen what this causes on the Nintendo Wii. Have you ever played Mario Kart Wii? You know, the one where you hold a remote control as if it’s a steering wheel? How about this, have you tried driving a car? You know how it becomes slightly harder to turn the steering wheel when it becomes more difficult for the actual car wheels to turn? You see, the thing about pretending a remote control is a steering wheel is that you don’t get that tightening of the steering wheel. Not even when you put the remote in a plastic steering-wheel enclosure does it feel like it’s attached to an actual steering column. This literal sense of detachment makes driving feel awkward, and I can only imagine it would be worse when you’re holding absolutely nothing.

This is a problem for just about every one of those hypothetical games. Especially that skateboarding demo; it’s laughable how many problems it would have.

Project Natal is, in all ways, Microsoft’s answer to the Nintendo Wii. It has a stupid sounding name which will totally not be stupid in a year if they keep saying it, it’s being marketed to people who have never considered playing a game before, and it has a wide variety of problems related to its lack of haptic feedback. With Natal, Microsoft has improved upon everything the Wii does right and fixed none of its problems. To be fair, I’m not sure at the moment how one would fix these problems in a Natal-like system with currently available technology. Regardless, its mere existence in this form makes it feel like it was conceived by a bunch of really stupid marketers. Which, judging by the name, is probably true.

  • Twitter
  • Digg
  • Reddit
  • Facebook
  • Delicious
  • FriendFeed
  • StumbleUpon
  • LiveJournal
  • Quick! Tell Everyone!

EA Marketing Parodies Self, Stupid “Hardcore Fans” Don’t Get It

This new trailer for Dragon Age, the upcoming “spiritual successor to Baldur’s Gate“, is absolutely hilarious. (And not work safe)

What’s even more hilarious is how appalled the entirety of the Internet seems to be about this. On the contrary, it’s quite genius. Millions of dumbasses looking for the next Gears of Killzone will be duped into playing a game with good writing. Holy shit. Meanwhile, people who hate this type of marketing can giggle at a blatant self-satire. Or they should.

  • Twitter
  • Digg
  • Reddit
  • Facebook
  • Delicious
  • FriendFeed
  • StumbleUpon
  • LiveJournal
  • Quick! Tell Everyone!

Artists Get The Internets Angry At Wikipedia For No Reason

Wikipedia Art: Everybody Look At Me!
Being the Creative Commonsing, Fairly Using, “17 USC ยง 107″-number memorizing hippie I am, I was instantly riled up when I saw in my feed reader an Ars Technica article about how the Wikimedia Foundation is trying to pursue legal action against Wikipedia Art for “trademark infringement.”

Wikipedia Art was an attempt at a conceptual “performance art” piece in the form of a Wikipedia article, acting as commentary on Wikipedia itself and…stuff. It was deleted from Wikipedia, not because it wasn’t art, but because it’s not an encyclopedia article. Perfectly reasonable. But then, allegedly, Wikipedia threatened a lawsuit and demanded the artists hand over the Wikipediaart.or… domain name. This got the Electronic Frontier Foundation, which is essentially an entire organization of crazy Fair Use-hippies like me, very upset. I mean, come on, Wikipedia? The paragon of free knowledge and culture going all RIAA on people?

That’s what I thought. So I decided to do what nobody else had apparently attempted: get a comment from Wikimedia. On Twitter.

  • @XerxesQados: @jimmy_wales Are you okay with the threatened lawsuit against wikipediaart.or… Seems very anti-http://en.wikipedia.org/wiki/Fair_Use #
  • @jimmy_wales: @XerxesQados There is no threatened lawsuit. #
  • @jimmy_wales: @XerxesQados : Wikimedia says: ow.ly/3PhY . I’m disappointed in the EFF – clearly misrepresenting the situation. #

Well. Okay then. What Wales linked to was an official response from Mike Godwin, general legal counsel for the Wikimedia Foundation and predictor of Hitler.

“Wikipedia editors brought the issue of the domain name to our attention, we corresponded with the Wikipedia Arts folks, raising domain name and trademark issues, and the result was a prominent disclaimer. No litigation was threatened or commenced.”

In other words, Wikimedia asked for the domain name, not for the project to be shut down. They did this with VisualWikipedia… as well, which is essentially a prettier wrapper over Wikipedia, and they now operate as VisWiki. Personally, I think it’s a bit of a stretch that people would get confused about whether any site with “wikipedia” in the domain was a Wikimedia project, but still, it’s nowhere near “threatening artists for fair use.”

EFF, I love you, but calm down. Don’t let yourself get riled up just because some avant-garde artists want attention. I agree, the trademark enforcement doesn’t seem necessary, and it probably could be fought in court, but pick your battles. And YOU, Internet. Yes, YOU. Do more research before ranting on your blogs.

Holy crap, I think I just did journalism.

  • Twitter
  • Digg
  • Reddit
  • Facebook
  • Delicious
  • FriendFeed
  • StumbleUpon
  • LiveJournal
  • Quick! Tell Everyone!