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	<title>Plankhead &#187; avant-gahhh</title>
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		<title>Realization: Hideo Kojima is Video Gaming&#8217;s Béla Tarr, Except Not Talented</title>
		<link>http://plankhead.com/blog/1260/realization-hideo-kojima-is-video-gamings-bela-tarr-except-not-talented</link>
		<comments>http://plankhead.com/blog/1260/realization-hideo-kojima-is-video-gamings-bela-tarr-except-not-talented#comments</comments>
		<pubDate>Tue, 15 Sep 2009 01:36:26 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[artistic overanalysis]]></category>
		<category><![CDATA[avant-gahhh]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[story in games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=1260</guid>
		<description><![CDATA[Béla Tarr is the director of cult classic Hungarian films such as Sátántangó. Hideo Kojima is the designer of massively popular Japanese video games such as Metal Gear Solid 4. These two men actually have quite a lot in common, save for the medium they work in, their popularity, and their pretentiousness when discussing their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://plankhead.com/wp-content/uploads/2009/09/hideotar.jpg"><img src="http://plankhead.com/wp-content/uploads/2009/09/hideotar-300x187.jpg" alt="I didn&#039;t intentionally position Tarr so he was looking at Kojima all like, &quot;You think I&#039;m this fucking guy?&quot; But it worked out pretty well." title="I didn&#039;t intentionally position Tarr so he was looking at Kojima all like, &quot;You think I&#039;m this fucking guy?&quot; But it worked out pretty well." width="300" height="187" class="alignright size-medium wp-image-1261" /></a></p>
<p><a href="https://en.wikipedia.org/wiki/B%C3%A9la_Tarr">Béla Tarr</a> is the director of cult classic Hungarian films such as <a href="https://en.wikipedia.org/wiki/S%C3%A1t%C3%A1ntang%C3%B3">Sátántangó</a>. <a href="https://en.wikipedia.org/wiki/Hideo_Kojima">Hideo Kojima</a> is the designer of massively popular Japanese video games such as <a href="https://en.wikipedia.org/wiki/Metal_Gear_Solid_4">Metal Gear Solid 4</a>. These two men actually have quite a lot in common, save for the medium they work in, their popularity, and their pretentiousness when discussing their craft.</p>
<p>Let me describe Sátántangó to you, briefly. The opening consists of an eight minute shot of the camera doing almost nothing while watching a bunch of cows:<br />
<span id="more-1260"></span><br />
<object width="655" height="530"><param name="movie" value="http://www.youtube.com/v/Rj57-Do-O1Q&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Rj57-Do-O1Q&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="655" height="530"></embed></object></p>
<p>The film continues with these similarly lengthy shots, some of which have literally nothing moving for minutes at a time, for seven hours. The film could have been a series of still photographs, and not much would be lost.</p>
<p>Metal Gear Solid 4 opens with a 20 minute cutscene, during which the player has no chance to do anything meaningful with the controller. Here&#8217;s a snippet of it, presented <a href="https://en.wikipedia.org/wiki/Mystery_Science_Theater_3000">Mystery Science Theater 3000</a>-style to make it more palatable:</p>
<p><embed src="http://static.themis-media.com/media/global/movies/player/flowplayer.commercial-3.1.1.swf" flashvars="config=http://www.themis-media.com/videos/config/858-1584061ddf301f1e6985b2c6dc4a6b50.js?embed=1" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#000000" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="655" height="400" wmode="opaque"></embed>The game continues with these similarly lengthy cutscenes, interrupted occasionally by short interactive sequences which are heavily scripted and offer the player no chance for creativity, for 40 hours or something.  The game could have been a Japanese animated film with giant robots and guns and explosions, and not much would be lost.</p>
<p>The key difference between Hideo Kojima and Béla Tarr is that Tarr has gone on the record saying that he doesn&#8217;t want to adhere to the conventions of &#8220;good&#8221; filmmaking and storytelling. Kojima, on the other hand, is trying so hard to prove that you can tell wonderful stories through interactivity, when in fact the interactive elements of his magnum opus add nothing to the storytelling.</p>
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		<title>Artists Get The Internets Angry At Wikipedia For No Reason</title>
		<link>http://plankhead.com/blog/848/artists-get-the-internets-angry-at-wikipedia-for-no-reason</link>
		<comments>http://plankhead.com/blog/848/artists-get-the-internets-angry-at-wikipedia-for-no-reason#comments</comments>
		<pubDate>Fri, 24 Apr 2009 17:28:49 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[avant-gahhh]]></category>
		<category><![CDATA[calm down everyone]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[stupid copyright tricks]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=848</guid>
		<description><![CDATA[Being the Creative Commonsing, Fairly Using, &#8220;17 USC § 107&#8243;-number memorizing hippie I am, I was instantly riled up when I saw in my feed reader an Ars Technica article about how the Wikimedia Foundation is trying to pursue legal action against Wikipedia Art for &#8220;trademark infringement.&#8221; Wikipedia Art was an attempt at a conceptual [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://plankhead.com/wp-content/uploads/2009/04/wikiarthi1.png" alt="Wikipedia Art: Everybody Look At Me!" title="Wikipedia Art: Everybody Look At Me!" width="200" height="202" class="alignright size-full wp-image-856" /><br />
Being the Creative Commonsing, Fairly Using, &#8220;17 USC § 107&#8243;-number memorizing hippie I am, I was instantly riled up when I saw in my feed reader an <a href="http://arstechnica.com/tech-policy/news/2009/04/wikipedia-suit-could-put-it-on-the-wrong-side-of-fair-use.ars">Ars Technica article</a> about how the Wikimedia Foundation is trying to pursue legal action against <a href="http://wikipediaart.org">Wikipedia Art</a> for &#8220;trademark infringement.&#8221; </p>
<p>Wikipedia Art was an attempt at a conceptual &#8220;performance art&#8221; piece in the form of a Wikipedia article, acting as commentary on Wikipedia itself and&#8230;stuff. It was deleted from Wikipedia, not because it wasn&#8217;t art, but because it&#8217;s not an encyclopedia article. Perfectly reasonable. But then, allegedly, Wikipedia threatened a lawsuit and demanded the artists hand over the Wikipediaart.org domain name. This got the <a href="http://www.eff.org/deeplinks/2009/04/wikipedia-threatens-">Electronic Frontier Foundation</a>, which is essentially an entire organization of crazy Fair Use-hippies like me, very upset. I mean, come on, Wikipedia? The paragon of free knowledge and culture going all RIAA on people?</p>
<p>That&#8217;s what I thought. So I decided to do what nobody else had apparently attempted: get a comment from Wikimedia. On Twitter.</p>
<ul>
<li>@XerxesQados: @jimmy_wales Are you okay with the threatened lawsuit against http://wikipediaart.org? Seems very anti-<a href="http://en.wikipedia.org/wiki/Fair_Use">http://en.wikipedia.org/wiki/Fair_Use</a> <a href="http://twitter.com/XerxesQados/status/1605115067">#</a></li>
<li>@jimmy_wales: @XerxesQados There is no threatened lawsuit. <a href="http://twitter.com/jimmy_wales/status/1605295928">#</a></li>
<li>@jimmy_wales: @XerxesQados : Wikimedia says: http://ow.ly/3PhY . I&#8217;m disappointed in the EFF &#8211; clearly misrepresenting the situation. <a href="http://twitter.com/jimmy_wales/status/1605326887">#</a></li>
</ul>
<p>Well. Okay then. What Wales linked to was an <a href="http://lists.wikimedia.org/pipermail/foundation-l/2009-April/051505.html">official response from Mike Godwin</a>, general legal counsel for the Wikimedia Foundation and <a href="http://en.wikipedia.org/wiki/Godwin%27s_Law">predictor of Hitler</a>.</p>
<blockquote><p><em>&#8220;Wikipedia editors brought the issue of the domain name to our attention, we corresponded with the Wikipedia Arts folks, raising domain name and trademark issues, and the result was a prominent disclaimer.  No litigation was threatened or commenced.&#8221;</em></p></blockquote>
<p>In other words, Wikimedia asked for the domain name, not for the project to be shut down. They did this with VisualWikipedia.com as well, which is essentially a prettier wrapper over Wikipedia, and they now operate as <a href="http://www.viswiki.com">VisWiki</a>. Personally, I think it&#8217;s a bit of a stretch that people would get confused about whether any site with &#8220;wikipedia&#8221; in the domain was a Wikimedia project, but still, it&#8217;s nowhere near &#8220;threatening artists for fair use.&#8221;</p>
<p>EFF, I love you, but calm down. Don&#8217;t let yourself get riled up just because some avant-garde artists want attention. I agree, the trademark enforcement doesn&#8217;t seem necessary, and it probably could be fought in court, but pick your battles. And YOU, Internet. Yes, YOU. Do more research before ranting on your blogs.</p>
<p>Holy crap, I think I just did journalism.</p>
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