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	<title>Plankhead &#187; anticapitalist bullshit</title>
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		<title>Why You Should Support Your Face is a Saxophone</title>
		<link>http://plankhead.com/blog/2307/why-you-should-support-your-face-is-a-saxophone</link>
		<comments>http://plankhead.com/blog/2307/why-you-should-support-your-face-is-a-saxophone#comments</comments>
		<pubDate>Wed, 08 Feb 2012 23:38:04 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Filmmakery]]></category>
		<category><![CDATA[activismism]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[arrrrr]]></category>
		<category><![CDATA[cheaply-generated imagery]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[free culture]]></category>
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		<category><![CDATA[your face is a saxophone]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2307</guid>
		<description><![CDATA[The copyright industry is not going quietly. The legitimacy of its monopolist and consumerist practices are still upheld by policymakers and panicking creators who haven&#8217;t seen any real alternative in action. I humbly submit my silly cartoon about people with inanimate objects for heads as a first step in that direction. Your Face is a [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31270192?title=0&amp;byline=0&amp;portrait=0" width="655" height="368" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
<strong>The copyright industry is not going quietly. The legitimacy of its monopolist and consumerist practices are still upheld by policymakers and panicking creators who haven&#8217;t seen any real alternative in action. I humbly submit my silly cartoon about people with inanimate objects for heads as a first step in that direction.</strong></p>
<p><a href="http://yfias.com"><strong><em>Your Face is a Saxophone</em></strong></a> is a surrealist satire of the advertising industry, which makes fun of actual companies and brands. It tells the story of the staff of Buzzword Marketing, and their dealings with the absurd demands of their corporate clients. Also, everybody has inanimate objects instead of heads for some reason. It&#8217;s either an artistic statement on how consumerism objectifies us all, or an excuse for us to not have to animate their mouths moving; you decide. As a bonus, <strong><em>Your Face is a Saxophone</em> is Public Domain under CC0.</strong></p>
<p>My friends and I formed <strong>Plankhead</strong> to produce the series. At the beginning of 2011, we released the first <strong>full-length, 25 minute</strong> episode — a pilot that we pitched not to a TV network, but to the Internet. We were able to raise enough money from individual donors to make a second one, which <strong>came out astronomically better than the first</strong>. Naturally, we&#8217;d like to continue the series — we have five more episodes planned, and we&#8217;re starting on the third in the next few weeks. But this isn&#8217;t just yet another crowdfunded indie project.</p>
<p><strong><em>Your Face is a Saxophone</em></strong> started out as an assault on advertising. Since it began, I&#8217;ve realized that the problems with advertising are just one part — along with the copyright monopoly, unchecked greed, the pursuit of censorship, and other problems — of the holistic problem that is the <em>ancien régime</em> of the corporate entertainment industry. Much like these motivations, <strong><em>Your Face is a Saxophone</em></strong> is a part of a larger whole; a prototype for how to produce, promote, and proliferate culture in <strong>complete opposition</strong> to the problematic habits of the copyright industry.</p>
<p>I certainly hope you find the show entertaining. But <strong>even if you don&#8217;t</strong>, let me explain why you should still help it succeed:<br />
<span id="more-2307"></span></p>
<h3>The Problems</h3>
<p><strong>Advertising</strong><br />
In conceiving the project, I decided I was fed up with advertising-supported media. Humanity had created the Internet — possibly the most empowering technology of the millennium — and yet had failed to come up with a better way of sustaining its contents than by splattering ads all over everything. At best, it&#8217;s annoying and ugly — São Paulo, Brazil mayor Gilberto Kassab famously called advertising &#8220;<a href="http://www.good.is/post/a-happy-flourishing-city-with-no-advertising/">visual pollution</a>&#8221; when banning billboards in 2006. <strong>At worst, advertising has a chilling effect on free speech, making it too unprofitable to say something that corporations disapprove of.</strong> </p>
<p>So, I decided to prove that a full-length TV show could be made without advertiser support — by making it something that nobody in their right mind would want to sponsor. </p>
<p>But how to finance a show without ad dollars? There&#8217;s grants, but that just gives the veto to governments or private foundations instead of corporations. No question: it would need to come from individual fans — the people who actually care about the message. So, that&#8217;s why we crowdfunded Episode 2 of <strong><em>Your Face is a Saxophone</em></strong>, and plan to continue that.</p>
<p>Obviously, crowdfunding alone can&#8217;t go very far; Mike Masnick reminds us often that <a href="http://www.techdirt.com/articles/20080522/1545021204.shtml">&#8220;Give it away and pray&#8221; isn&#8217;t a business model</a>. That&#8217;s why many independent creators make their money selling T-shirts, mugs, mousepads, posters, and other merchandise. Except that falls into the trap of…</p>
<p><strong>Selling a Product</strong><br />
The chief reason why the copyright industry is running around with its head cut off is because its products — music, movies, news, <strong>information</strong> — are <strong>no longer products</strong>. Everything digitized can, and will, be made available for free, regardless of its creator&#8217;s wishes. You can&#8217;t sell a non-scarce good.</p>
<p>Obviously, many companies and artists still try this by &#8220;selling&#8221; digital downloads. But it&#8217;s been said that the way to compete with piracy is to respect your customers; selling a glass of tap water is not respectful to your customers.</p>
<p>Whereas the old guard tries to recreate the scarcity of information by lobbying to destroy our civil liberties, more nimble independent players simply find new scarcities to sell. This often takes the form of merchandising, which the copyright industry does its fair share of as well.</p>
<p>But that runs into another problem: <strong>everything can, and will, be digitized</strong>. Why buy an official T-shirt, poster, mug, or mousepad when you can print your own? 3D printers are set to drop in cost, increase in capability, and pervade society through the next decade, making the sales of merchandise into a very short-sighted business plan.</p>
<p>Merchandising also alienates the audience, reinforcing the false dichotomy of producer and consumer. It turns the art into yet another advertisement, and the fans into nothing but customers for the mass-produced crap which the art is hawking. Speaking of which…</p>
<p><strong>Monologue Culture</strong><br />
When you hear the term &#8220;consumerism&#8221; thrown around, you often think of what I just alluded to: people being sold a bunch of crap in massive quantities. But the copyright industry fosters another type of consumerism: the consumption of monologues.</p>
<p>Most media takes the form of a creator or author communicating a message to the audience. The audience&#8217;s response, input, or thoughts do not matter, because they can&#8217;t change the message. This isn&#8217;t inherently a bad thing — indeed, it&#8217;s often a good thing for one person&#8217;s message to be communicated without meddling from others. The problem is that the audience doesn&#8217;t feel invested in the message. It doesn&#8217;t feel like it&#8217;s <em>theirs</em>.</p>
<p>The works which foster large, devoted fanbases are the ones which capture an audience&#8217;s imagination. A well-built fantasy world will inspire thousands of fan-fiction spinoffs; a great piece of music will inspire thousands of cover performances; a video game is already more engaging simply because it&#8217;s interactive, but open, hackable code will inspire thousands of modifications. Works like these <em>do</em> get the audience invested, and give them a sense of ownership.</p>
<p>This creates two challenges. First, not every story worth telling, song worth performing, or creation worth creating has the capacity to inspire direct remixing; Hitchcock&#8217;s <em>Psycho</em> isn&#8217;t the most fertile ground for a fan-fiction movement, for example. That point, I&#8217;d like to get back to. For now, let me digress with the second challenge: the fact that the copyright industry makes such creative communities illegal.</p>
<p><strong>Creative Monopolies</strong><br />
Through use of the copyright monopoly, the industry acts as an oppressive creator&#8217;s guild. If you&#8217;re not a member of their inner circle, they don&#8217;t want you to be creating anything. They can achieve this because there is no such thing as &#8220;originality&#8221; in creative work; everything is based on, built on, or inspired by something that came before. Sometimes, the best new work comes from directly appropriating the past.</p>
<p>This is what makes the copyright monopoly so powerful. Hollywood can license a soundtrack of popular music, but an independent filmmaker cannot. Live performance venues cannot exist without paying licensing fees to the Big Three record companies, just in case a performer does something that <em>might</em> intersect with a copyright. Spinoffs and sequels to stories are the exclusive domain of the original publisher, and fan-fiction is regularly intimidated or sued out of existence. These are just a few examples of the hundreds of ways in which copyright monopolies are used to financially repress artists outside of the guild.</p>
<p><strong>The attacks on civil liberties by the copyright industry aren&#8217;t about irrational fears of piracy or lost sales.</strong> The executives in charge aren&#8217;t that stupid; they&#8217;re well aware that <a href="http://www.techdirt.com/skyisrising/">the entertainment industry is growing, not shrinking</a>. <strong>It is chiefly about stifling competition from the masses themselves.</strong> They fear that if we can meet all of our entertainment needs with YouTube videos, independent music, local art communities, and other such things, then we&#8217;ll no longer want to watch their TV and movies, listen to their music, read their books, or play their games. <strong>And they&#8217;re right.</strong> As Clay Shirky said in his <a href="http://www.youtube.com/watch?v=9h2dF-IsH0I">legendary TED Talk</a>, &#8220;Time Warner has called, and they want us all back on the couch, just consuming, not producing, not sharing. And we should say no.&#8221;</p>
<p>The problem is, having entrenched themselves and stifled competition for over a century, the copyright industry has our work cut out for us.</p>
<p><strong>Nowhere Else To Go</strong><br />
While I was drafting this post, Paul M. Davis of <a href="http://shareable.net">Shareable</a> happened to put out an <a href="http://shareable.net/blog/dont-believe-the-hype-the-entertainment-industry-is-growing">article describing many of my concerns</a>. Davis is ambivalent towards Techdirt&#8217;s <a href="http://www.techdirt.com/skyisrising/">Sky is Rising infographic</a>, and writes:</p>
<blockquote><p>For the truly DIY — the creators with limited resources who live precarious lives to pursue their passions while navigating an ever-changing media landscape — the effect of the Internet is far more complex than optimistic infographics and studies often suggest.</p></blockquote>
<blockquote><p>[A]s traditional sources of industry support (promotion, distribution, and simple business admin) crumble, it can take longer for indie artists to reach the critical mass of audience awareness to quit their day jobs. In the meantime, the workload for creators has increased, until they begin consistently making enough money to hire others to handle the additional labor that the Internet adds to the equation.</p></blockquote>
<p>It&#8217;s unquestionably a good thing that the Internet is dismantling the copyright industry&#8217;s distribution monopoly, but its promise of eliminating their stranglehold on promotion hasn&#8217;t been fully realized. Before the Internet, creative people had to play the lottery, hoping that a corporate agent would notice them and scoop them up. Now, creative people still have to play the lottery, hoping that somebody with a large social network will notice them and tweet a link to their website. The odds may be better, but it&#8217;s still a raw deal.</p>
<p>The notion that artists need to work a day job until they one day &#8220;make it&#8221; is a tragedy, not a desirable component of a healthy society. As I&#8217;ve <a href="http://falkvinge.net/2011/07/20/more-people-means-more-voices-means-better-ideas/">touched on previously</a>, distracting people by forcing them to worry about meeting their basic needs holds back human progress. The copyright industry has done a poor job of solving this problem, but thus far, so has the Internet. As Davis says, DIY promotion for an unknown artist is still absurdly difficult.</p>
<p>I&#8217;ve witnessed this firsthand, in fact. The second episode of <strong><em>Your Face is a Saxophone</em></strong> was released at the end of October 2011. The reason you&#8217;re seeing this article months later is because working full-time on its production bankrupted me. When I said we&#8217;d raised enough money to make the episode, I was referring to buying new equipment — there wasn&#8217;t much left over to cover anybody&#8217;s cost of living. While finding and keeping a day job, I neglected to open-source the assets and project files, enact a promotional strategy, finish subtitling the new episode, or do much of anything that I&#8217;d needed to. Being unable to pay one&#8217;s bills is, as you can imagine, very distracting.</p>
<h3>The Solution</h3>
<p>It&#8217;s these problems that we&#8217;d like to tackle with <strong><em>Your Face is a Saxophone</em></strong>, using it to lay the groundwork for a new creative culture. Others may have pioneered the bits and pieces I&#8217;m about to describe, but it&#8217;s time to put them together in a cohesive, intentional whole.</p>
<p><strong>Free and Open Source</strong><br />
<strong><em>Your Face is a Saxophone</em></strong> is CC0 Public Domain. Once an episode is finished and released, it belongs to the commons, irrevocably. We wouldn&#8217;t be able to enforce any copyright monopoly on it even if we someday lost our minds and wanted to.</p>
<p>Furthermore, it will be entirely open source. All art assets, audio, project files, and (if feasible) renders will be made available to the public. We&#8217;ll use as many open formats as possible (sadly, I haven&#8217;t had the time to learn Blender, so the first two episodes&#8217; project files are in the propirateary (that&#8217;s not a typo) Apple Motion 5 format).</p>
<p>We won&#8217;t use creative monopolies, and through open source, we&#8217;ll chip away at the monologue culture problem. To further attack that…</p>
<p><strong>Selling a Process</strong><br />
As my <a href="http://vimeo.com/36257901">experiment in impromptu filmmaking</a> shows, people enjoy creating things — and it&#8217;s not just self-described &#8220;artists&#8221; who find the creative process to be just as entertaining, if not more, than experiencing the final product. This is why video games which spark people&#8217;s creativity — for example, anything that <a href="https://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29">Will Wright</a> has ever been tangentially involved with — have proved to be so massively popular.</p>
<p>But not every message worth communicating can be expressed in an interactive medium. There will always be a place for monologue media — for immutable text, sound, or imagery comprised solely of the vision of its author(s). That&#8217;s why we need to blur the line between audience and author, consumer and producer, by bringing the fans into the creative process.</p>
<p>We can&#8217;t — and shouldn&#8217;t — finance <strong><em>Your Face is a Saxophone</em></strong> by selling access to the finished episodes. Instead, we sell access to the community. <strong>Everyone who contributes any amount of money to <em>Your Face is a Saxophone</em> becomes a producer of the show.</strong></p>
<p>To describe what that means, here&#8217;s an excerpt of an email I sent to current producers a couple weeks ago:</p>
<blockquote><p>Though Plankhead does provide entertaining things to the world, it&#8217;s not — as people who wear suits and have far too high incomes would say — our &#8220;core business&#8221;. We don&#8217;t aim to sustain ourselves (or, in suit-speak, &#8220;make money&#8221;) by saying to people, &#8220;You are the audience&#8221;. We do that by saying, &#8220;You are the artist&#8221;.</p>
<p>If you&#8217;re receiving this email, then you were instrumental in the creation of Your Face is a Saxophone. That makes you an artist, because you brought art into being. You&#8217;re all artists. Guilty as charged.</p>
<p>And you know how else you&#8217;re all artists? Have you ever heard a song, and then hummed it to yourself in your head for hours and hours afterwards? Have you ever quoted a movie to your friends? Ever gone halfway through a terrible pun, put on sunglasses, finished it, and then screamed YEAAAAAAHHHHH? Those are all creative acts. Even if you didn&#8217;t make up any original words or sounds, performance — even if nobody&#8217;s watching — is creative. You&#8217;re all artists.</p>
<p>Everyone has that burning drive to create. Some people have it during urination; they should probably see their doctors and get tested. For everyone else, Plankhead is here to help.</p>
<p>Enough of this abstracty mumbo-jumbo. Let&#8217;s talk concrete stuff:</p>
<p>For Episode 3 of Your Face is a Saxophone, we&#8217;re going to keep you updated, every step of the way, with production. And you know what I want you to do? Respond. Make comments. Make suggestions. Throw us ideas. Help us create this thing. If you think something should be animated differently, let us know. If you think there&#8217;s a hilarious prop missing from a background, tell us. Maybe you can even draw it for us and we&#8217;ll put it in. If you think Dave needs to re-record a line because he&#8217;s not making Blake sound enough like an adorable idiot, say so. Be a part of the process.</p>
<p>We&#8217;ll be putting up wikis and forums and stuff to make this kind of thing easier, but also suggest ideas for how we can share the production process, and get your input. Help us create the creative process.</p>
<p>For future episodes, we&#8217;ll also be letting you into the writer&#8217;s room. I&#8217;ve only written the scripts up until Episode 3, so I&#8217;m going to need everyone&#8217;s help to flesh out the stories for the remaining four episodes.</p>
<p>YFIAS isn&#8217;t just a prototype of a new way to finance art. It&#8217;s also a prototype of a new way to create it: having the community involved every step of the way, blurring the line between fan and creator.</p></blockquote>
<p>This will effectively make our revenue stream <strong>completely indifferent to file-sharing</strong>. It won&#8217;t even be possible to lose a &#8220;sale&#8221; to a free download, and we&#8217;ll be able to brag that we have a 0% piracy rate.</p>
<p><strong>For-Progress, Not For-Profit</strong><br />
<strong>We reject the notion that art is an investment that needs to be recouped. It is a desirable end in and of itself.</strong> The copyright industry views art as an incidental logistical concern on the path to making money; if they believed they could make more money selling toilet paper, they&#8217;d do it. This is the root of the problems that they cause.</p>
<p>I&#8217;m not seeking personal financial gain from <strong><em>Your Face is a Saxophone</em></strong>; my cost of living just happens to be a necessary expense of the project. And I&#8217;d wager that most artists feel exactly the same way about their work.</p>
<p>We&#8217;ll use the success of <strong><em>Your Face is a Saxophone</em></strong> to build Plankhead, our organization, into a support network for artists. <strong>A cooperative media company, owned and operated by its creative workers.</strong> Were I pitching it to a Silicon Valley venture capitalist — people who like to hear things like &#8220;it&#8217;s an AirBnb for Facebook games&#8221; or whatever — I&#8217;d call it &#8220;a <a href="https://en.wikipedia.org/wiki/Mondragon_corporation">Mondragon</a> for media&#8221;. When we get to that stage, we will promote any work in any medium that is A) technically competent and B) willing to be released under CC0 — and finance it if possible. We&#8217;ll do our best to keep personal taste out of the vetting process, because all art has a right to exist.</p>
<p>Ultimately, the goal is not to make artists fabulously wealthy; it&#8217;s to keep them fed and clothed so that they can concentrate on creating things.</p>
<h3>How You Can Help</h3>
<p>To make this happen, we need <a href="http://yfias.com/donate">producers</a> and <a href="http://yfias.com/volunteer">volunteers</a>.</p>
<p>Today, I&#8217;m setting a new fundraising goal of $3000. That amount of money would allow me to devote my full time to animating the third episode for three or four months. If we raise even more than that, we might be able to add a second or third animator to speed the process along. You can contribute and become a producer through our <a href="http://yfias.com/donate">donation page</a>.</p>
<p>We also need people who can help produce, promote, and proliferate the show. A comprehensive list is on our <a href="http://yfias.com/volunteer">volunteering page</a>, but a few examples include:</p>
<ul>
<li>Subtitle translators</li>
<li>Torrent seeders</li>
<li>Social network/blog promoters</li>
<li>Web technicians/designers</li>
<li>Python coders who can figure out how to automate the &#8220;lip&#8221;-sync animation so that we can switch to Blender already (or anyone who can help us switch to Blender in any way, for that matter)</li>
</ul>
<p>People who make significant volunteer contributions will probably get producer status out of the deal.</p>
<p>Ultimately, we need you to <strong>help us prove that this works</strong>. Let&#8217;s give the world hard, concrete evidence that even a traditional TV-length show with <strong>no copyright protection whatsoever</strong> can be successful. Let&#8217;s show that we don&#8217;t need to create a false pretense of buying and selling digital &#8220;goods&#8221; to sustain artists. Let&#8217;s validate the idea that art for art&#8217;s sake is something that society values, believes in, and wants to exist.</p>
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		<title>PC Gaming is a Donor-Supported Industry with the Pretense of Selling a Product</title>
		<link>http://plankhead.com/blog/2298/pc-gaming-is-a-donor-supported-industry-with-the-pretense-of-selling-a-product</link>
		<comments>http://plankhead.com/blog/2298/pc-gaming-is-a-donor-supported-industry-with-the-pretense-of-selling-a-product#comments</comments>
		<pubDate>Thu, 29 Dec 2011 17:01:40 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[arrrrr]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2298</guid>
		<description><![CDATA[In today&#8217;s world, everything digital can, and will, be made available free. They&#8217;re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans&#8217; desire to voluntarily reward creators — even if it won&#8217;t admit that to itself. The act of physically purchasing PC games is going extinct. More and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/12/TipJar.jpg" width=655/></p>
<p class="intro"><strong>In today&#8217;s world, everything digital can, and will, be made available free. They&#8217;re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans&#8217; desire to voluntarily reward creators — even if it won&#8217;t admit that to itself.</strong></p>
<p>The act of physically purchasing PC games is going extinct. More and more gamers are finding it simpler, easier, and more convenient to download their games without leaving home; sometimes, of course, these downloads come from unofficial sources and aren&#8217;t paid for. <strong>But Valve Software&#8217;s Gabe Newell has famously called piracy a &#8220;non-issue&#8221; for their company. That&#8217;s because they sell all of their games via their Steam platform, which he claims competes with piracy on service.</strong></p>
<p>But in most cases, Steam doesn&#8217;t provide any real advantage over piracy. Nor do any other paid digital distribution platforms or methods. So why, then, do people continue to throw money at them? Is it marketing bullshit about convenience? Fear, uncertainty, and doubt about viruses?</p>
<p>No. PC gamers are a generally savvy group of people. <strong>They&#8217;re probably spending money because they want to.</strong></p>
<p><strong><a href="http://falkvinge.net/?p=9861">Continue reading at Falkvinge on Infopolicy</a></strong></p>
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		<title>Debugging the Profit Motive: Part Three — Pressure</title>
		<link>http://plankhead.com/blog/2207/debugging-the-profit-motive-part-three-pressure</link>
		<comments>http://plankhead.com/blog/2207/debugging-the-profit-motive-part-three-pressure#comments</comments>
		<pubDate>Mon, 11 Jul 2011 16:00:15 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[bitcoin]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[my stupid ideas]]></category>
		<category><![CDATA[whuffie]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2207</guid>
		<description><![CDATA[Here&#8217;s an article I wrote for Falkvinge on Infopolicy, the third in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it. A banker offers you a loan so that you can buy a house located near your cushy new job. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/07/Slave.png" alt="" width="655" class="alignnone" /><br />
Here&#8217;s an article I wrote for <a href="http://falkvinge.net">Falkvinge on Infopolicy</a>, the third in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it.</p>
<blockquote><p>A banker offers you a loan so that you can buy a house located near your cushy new job. You sign, comfortable that your salary will allow you to afford the payments. Months later, your employer downsizes, and your job disappears. With no job, you can&#8217;t pay back your loan. But the banker&#8217;s not upset — in fact, he was hoping for this. As you miss payments, your interest rate goes up. You need a new job to pay your increasing debt, and conveniently enough, the banker is the only one in town hiring. This is the crux of the issue with the profit motive: those who profit can put harmful pressure on others.</p>
<p>At its core, profit is power. Whether it takes the form of having many coins, being owed many debts, or something else entirely, <strong>profit is a measure of one&#8217;s ability to get other people to do things.</strong> By giving a merchant money, I can get her to give me her product. By reminding my friend of all the favors I&#8217;ve done for him, I can get him to do me a very large one. I gain these abilities through profit.</p>
<p>As I&#8217;ve tried to drive home, this is a perfectly reasonable thing to desire, and a perfectly natural thing by which to be motivated. But today, sometimes profit enables us to make people do things that they don&#8217;t want to do. Is this a necessary evil, or just another fixable bug?</p></blockquote>
<p><strong><a href="http://falkvinge.net/?p=8199">Continue reading at Falkvinge on Infopolicy</a></strong></p>
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		<title>Debugging the Profit Motive: Part Two — Shiny Gold Coins</title>
		<link>http://plankhead.com/blog/2175/debugging-the-profit-motive-part-two-shiny-gold-coins</link>
		<comments>http://plankhead.com/blog/2175/debugging-the-profit-motive-part-two-shiny-gold-coins#comments</comments>
		<pubDate>Thu, 07 Jul 2011 16:01:31 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[bitcoin]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[my stupid ideas]]></category>
		<category><![CDATA[ripple]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2175</guid>
		<description><![CDATA[Here&#8217;s an article I wrote for Falkvinge on Infopolicy, the second in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it. A salesman sells you a tube of toothpaste, claiming it will make your teeth whiter than they&#8217;ve ever been [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/07/Shiny.png" alt="" width="655" class="alignnone wp-image-8066" /><br />
Here&#8217;s an article I wrote for <a href="http://falkvinge.net">Falkvinge on Infopolicy</a>, the second in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it.</p>
<blockquote><p>A salesman sells you a tube of toothpaste, claiming it will make your teeth whiter than they&#8217;ve ever been in just a week of use. It&#8217;s a bold claim, but he wins you over — for twice what you&#8217;d normally pay for toothpaste. A week later, your teeth are still yellow, and you&#8217;re tremendously ill. Not only was the toothpaste nothing special, but it was also contaminated with a nasty bacteria; apparently, it was cheaper not to sanitize the toothpaste factory equipment. Now your friends certainly won&#8217;t buy any of this not-so-miracle toothpaste, but the damage is done. You&#8217;re vomiting, and the salesman&#8217;s got your money. Herein lies the problem with the profit motive: bad behavior is profitable.<br />
[...]<br />
Fortunately, it isn&#8217;t insurmountable. It&#8217;s a bug in the system, and bugs can be fixed. To fix a bug, you often have to dig deep to find the root of the problem, deconstructing it — and the system it exists within — to its bare essentials.</p></blockquote>
<p><strong><a href="http://falkvinge.net/?p=8101">Continue reading at Falkvinge on Infopolicy</a></strong></p>
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		<title>Debugging the Profit Motive: Part One — Bad Behavior</title>
		<link>http://plankhead.com/blog/2170/debugging-the-profit-motive-part-one-%e2%80%94-bad-behavior</link>
		<comments>http://plankhead.com/blog/2170/debugging-the-profit-motive-part-one-%e2%80%94-bad-behavior#comments</comments>
		<pubDate>Mon, 04 Jul 2011 17:01:58 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Crosspostery]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[bitcoin]]></category>
		<category><![CDATA[economicry]]></category>
		<category><![CDATA[my stupid ideas]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=2170</guid>
		<description><![CDATA[Here&#8217;s a new article I wrote for Falkvinge on Infopolicy, the first in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it. A man in a big house on a hill asks you to tend his garden. In return, he&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://falkvinge.net/wp-content/uploads/2011/06/profit.png" alt="" width="655" class="alignnone wp-image-8066" /><br />
Here&#8217;s a new article I wrote for <a href="http://falkvinge.net">Falkvinge on Infopolicy</a>, the first in a three-part series on how the theoretically reasonable and rational &#8220;profit motive&#8221; is actually broken and damaging to society. But we can fix it.</p>
<blockquote><p>A man in a big house on a hill asks you to tend his garden. In return, he&#8217;ll give you a great deal of shiny gold coins. It&#8217;s not like he&#8217;d miss them, because he has more shiny gold coins than anyone you know. But you don&#8217;t want to lift a finger for this man; everyone knows that he got all his shiny gold coins from lying, cheating, and stealing. Unfortunately, you&#8217;re starving and your rent is due — the only way to pay for food and shelter is with shiny gold coins, and Big Evil House Man is the only one with any to spare. This is another problem with the profit motive.</p></blockquote>
<p><strong><a href="http://falkvinge.net/?p=8030">Continue reading at Falkvinge on Infopolicy</a></strong></p>
]]></content:encoded>
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		<title>Basic Tech Security Recap From the 2011 NYC Anarchist Bookfair</title>
		<link>http://plankhead.com/blog/1884/basic-tech-security-recap-from-the-2011-nyc-anarchist-bookfair</link>
		<comments>http://plankhead.com/blog/1884/basic-tech-security-recap-from-the-2011-nyc-anarchist-bookfair#comments</comments>
		<pubDate>Sun, 10 Apr 2011 23:20:49 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Miscellany]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[cryptogeekery]]></category>
		<category><![CDATA[real life]]></category>
		<category><![CDATA[technical jargon]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=1884</guid>
		<description><![CDATA[Thanks to all the NYC Anarchist Bookfair who came to the joint ATS/Plankhead workshop on Basic Tech Security. For those of you reading this who have no idea what I&#8217;m talking about, uh, I did a joint workshop with ATS on Basic Tech Security at the Anarchist Bookfair. I mean, duh. You probably could have [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to all the NYC Anarchist Bookfair who came to the joint ATS/Plankhead workshop on Basic Tech Security. For those of you reading this who have no idea what I&#8217;m talking about, uh, I did a joint workshop with ATS on Basic Tech Security at the Anarchist Bookfair. I mean, duh. You probably could have surmised that from reading the first sentence.</p>
<p>Anyway, as promised, here&#8217;s an easy reference guide to some of the stuff we talked about. If you have any further questions, leave a comment on this post, or email me at <a href="mailto:Zacqary@plankhead.com">Zacqary@plankhead.com</a>. Read on for, in no particular order, all of those things:<br />
<span id="more-1884"></span></p>
<h3>Strong Passwords</h3>
<p>A strong password is designed to take a prohibitively long time for a computer to break by brute force (guessing &#8220;aaaaaa&#8221;, then &#8220;aaaaab&#8221;, and so on and so on) or dictionary attack (guessing every word from the dictionary, and other common passwords). It must be long (12 characters or more is good), and contain at least one:</p>
<ul>
<li>Uppercase letter</li>
<li>Lowercase letter</li>
<li>Number</li>
<li>Punctuation/other symbol</li>
</ul>
<p>Some websites will not allow you to include punctuation symbols in your password. They are stupid, stupid websites, but if you must deal with them, at least use both cases of letters and numbers.</p>
<h4>Remembering strong passwords:</h4>
<p>You could make your password a full, grammatically correct sentence, complete with spaces. For example:</p>
<blockquote><p>
I eat bagels at 7:05 AM.
</p></blockquote>
<p>Of course, now that I suggested that as a strong password, <strong>do not actually use that sentence as a password.</strong> Make up your own similar thing.</p>
<p>Another strategy is to get a <a href="http://passwordcard.org">PasswordCard</a>. It&#8217;s a very useful way of creating and remembering strong passwords.</p>
<h3>Useful Firefox Add-ons</h3>
<ul>
<li><a href="https://addons.mozilla.org/en-US/firefox/addon/betterprivacy/">BetterPrivacy</a> — Deletes all of your Flash cookies every time you quit Firefox. Flash cookies are those nasty, Flash-based cookies which aren&#8217;t easy to delete, and sometimes replaces regular cookies you delete.</li>
<li><a href="https://addons.mozilla.org/en-us/firefox/addon/ghostery/">Ghostery</a> — Prevents major web advertisers from tracking your browsing behavior.</li>
<li><a href="https://addons.mozilla.org/en-us/firefox/addon/beef-taco-targeted-advertising/">Beef Taco</a> — Very similar to Ghostery. Use one or the other, or both.</li>
<li><a href="https://addons.mozilla.org/en-US/firefox/addon/googlesharing/">Google Sharing</a> — Anonymizes your Google searches by sending them through a proxy server (similar to Tor), so that Google can&#8217;t tell it&#8217;s you that&#8217;s searching.</li>
<li><a href="https://addons.mozilla.org/en-US/firefox/addon/trackmenot/">TrackMeNot</a> — Searches for random garbage (in the background) on Google, Yahoo, Bing, and AOL Search every minute or so. That way your real searches are needles in a haystack, and the search engines can&#8217;t build a profile on you.</li>
<li><a href="https://www.eff.org/https-everywhere">HTTPS Everywhere</a> — Forces Firefox to use HTTPS, an encrypted method of accessing web sites, whenever it&#8217;s possible.</li>
<li><a href="https://addons.mozilla.org/en-US/firefox/addon/adblock-plus/">Adblock Plus</a> — Prevents almost all ads on the web from ever reaching your computer. This only provides a little bit of anti-tracking (use Ghostery or Beef Taco for that), but at least it makes the web prettier. Trust me, the difference is night and day. Get this one. You&#8217;ll wonder how you survived without it.</li>
</ul>
<h3>Encrypted Email</h3>
<h4>Setting it up</h4>
<ul>
<li>If you need an email provider you can trust, contact <a href="ats-mtl@riseup.net">ats-mtl@riseup.net</a> for an invitation to <a href="https://riseup.net">RiseUp.net</a>.</li>
<li>Download and install GPG (<a href="ftp://ftp.gnupg.org/gcrypt/binary/gnupg-w32cli-1.4.11.exe">Windows version</a> | <a href="http://prdownloads.sourceforge.net/macgpg/GnuPG1.4.9.dmg?download">Mac version</a>). This is an encryption library necessary for your email encryption to work. Think of it like how you need to install Flash in order for YouTube to work.</li>
<li>Download and set up <a href="http://mozillamessaging.com/thunderbird">Thunderbird</a>. Here&#8217;s how to set it up <a href="https://help.riseup.net/en/thunderbird">with a RiseUp.net email address</a>, or how to set it up with a <a href="https://mail.google.com/support/bin/answer.py?answer=180189">Gmail address</a>. If you have a different email provider, check the Help section of their website.</li>
<li>Once Thunderbird is set up, download <a href="https://addons.mozilla.org/af/thunderbird/addon/enigmail/">Enigmail</a>.</li>
<li>With Enigmail installed, there will be a new option in Thuderbird&#8217;s menu bar (File, Edit, etc.) called OpenPGP. Go to OpenPGP > Key Management. Now, in the new Key Management window, go to Generate > New Key Pair. Follow the instructions. <strong>Use a strong passphrase, and remember it.</strong></li>
<li>If your key was created successfully, it will show up in the Key Management window. (You may need to check &#8220;Display All Keys By Default&#8221; if it&#8217;s not there).</li>
<li>In this list, right-click your key and select &#8220;Upload Public Keys to Keyserver&#8221;. This way other people can send you encrypted email.</li>
</ul>
<h4>Sending an encrypted email</h4>
<ul>
<li>Write an email as normal. Before sending it, click the OpenPGP button (should be next to Attach) and make sure &#8220;Encrypt Message&#8221; is checked.</li>
<li>If this is the first encrypted email you&#8217;ve sent to a certain recipient, a box will show up saying &#8220;Recipients not valid, not trusted or not found&#8221;. Click the button that says &#8220;Download missing keys&#8221;, and click OK. (If the default server, pool.sks-keyservers.net, doesn&#8217;t work, try the other three)</li>
<li>Assuming the recipient&#8217;s key could be found, it will now show up in the big list in the box. Click the checkbox next to their name, and then click OK.</li>
</ul>
<h4>Receiving encrypted email</h4>
<p>As long as you&#8217;re reading the email with Thunderbird, it should just work automatically. You may be prompted to enter your passphrase before it will decrypt your email.</p>
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		<title>Intellectual Property Law Has Gone Quite Far Enough and Is Now Hereby Null and Void</title>
		<link>http://plankhead.com/blog/1551/intellectual-property-law-has-gone-quite-far-enough-and-is-now-hereby-null-and-void</link>
		<comments>http://plankhead.com/blog/1551/intellectual-property-law-has-gone-quite-far-enough-and-is-now-hereby-null-and-void#comments</comments>
		<pubDate>Tue, 22 Jun 2010 21:32:12 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[arrrrr]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[grab your torrents and pitchforks]]></category>
		<category><![CDATA[ironic short url]]></category>
		<category><![CDATA[my stupid ideas]]></category>
		<category><![CDATA[stupid copyright tricks]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=1551</guid>
		<description><![CDATA[A court has ruled that it is legal to remove works from the public domain and put them back under copyright in the United States. Okay. That&#8217;s it. I can&#8217;t take these ridiculous decisions anymore. I&#8217;ve been thinking this for a long time, but now I&#8217;m just gonna come out and say it: Intellectual property [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://plankhead.com/wp-content/uploads/2010/06/pirateameri.png"><img src="http://plankhead.com/wp-content/uploads/2010/06/pirateameri.png" alt="" title="Jolly Roger of the United States" width="655" height="345" class="aligncenter size-full wp-image-1553" /></a></p>
<p>A court has ruled that it is <a href="http://www.techdirt.com/articles/20100621/2320049908.shtml">legal to remove works from the public domain and put them back under copyright</a> in the United States.</p>
<p>Okay. That&#8217;s it. I can&#8217;t take these ridiculous decisions anymore. I&#8217;ve been thinking this for a long time, but now I&#8217;m just gonna come out and say it:</p>
<p><strong>Intellectual property law in the United States no longer serves the public, and until it has been reformed to do so, it is to be ignored.</strong></p>
<p>We the people of the United States of America have the right, and duty, to disregard and oppose these unconstitutional sections of the law. They no longer serves to, as stated in Article I, Section 8, Clause 8 of the Constitution, &#8220;promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.&#8221; The law in its current incarnation actively impedes the Progress of Science and the Arts, and the limited Times are now so lengthy so as to be effectively unlimited. Copyright, patent, and trademark law together not only no longer matches the description in I.8.8, but it in many cases violates the First Amendment.</p>
<p>I believe in the necessity for there to be laws which promote the progress of science and art, and grant the creative persons responsible for such advances the exclusive right to claim a reasonable level of authorial control for a limited time. The former need is not being met by the law at all, and the latter is incidentally met in an unsatisfactory way by the current overarching and easily-abused law. But by upholding the current useful portions of the law, we validate the entirety of it.</p>
<p>As a citizen of the United States, I hereby declare that I do not consent to governance by Intellectual Property law, including, but not limited to, the current laws pertaining to copyrights, patents, and trademarks. I encourage the like-minded people of the United States to join me in affirming our non-consent, and continuing to do so until the law once again serves the public good as outlined in our Constitution.</p>
<p>In regards to my own work, I would appreciate it if the spirit of the Creative Commons licenses I release them under were respected, but please do so out of goodwill, and not out of a false sense of legal obligation to do so.</p>
<p xmlns:dct="http://purl.org/dc/terms/" xmlns:vcard="http://www.w3.org/2001/vcard-rdf/3.0#" style="font-size:9px"><a rel="license" href="http://creativecommons.org/publicdomain/zero/1.0/" style="text-decoration:none;"><img src="http://i.creativecommons.org/l/zero/1.0/80x15.png" border="0" alt="CC0" /></a><br />
To the extent possible under law, <a href="http://plankhead.com" rel="dct:publisher"><span property="dct:title">Zacqary Adam Green</span></a> has waived all copyright and related or neighboring rights to <span property="dct:title">Intellectual Property Law Has Gone Quite Far Enough and Is Now Hereby Null and Void</span> and the <a href="http://plankhead.com/wp-content/uploads/2010/06/pirateameri.png" rel="dct:title">header image</a> preceding it. This work is published from the <span about="http://plankhead.com" property="vcard:Country" datatype="dct:ISO3166" content="US">United States</span>. Not that any of this matters as of this writing, of course, because copyright is null and void; I&#8217;m just saying this for when one day it&#8217;s valid again.</p>
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		<title>No, Indie Musicians, You Do Not &#8220;Deserve&#8221; To Be Paid For Your Work</title>
		<link>http://plankhead.com/blog/1425/no-indie-musicians-you-do-not-deserve-to-be-paid-for-your-work</link>
		<comments>http://plankhead.com/blog/1425/no-indie-musicians-you-do-not-deserve-to-be-paid-for-your-work#comments</comments>
		<pubDate>Fri, 26 Feb 2010 03:32:32 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[bawwwww]]></category>
		<category><![CDATA[duh]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=1425</guid>
		<description><![CDATA[Every time I see some down-on-his-luck independent musician ranting about how nobody wants to pay for music anymore, and how it&#8217;s hurting their livelihood as well as the labels, and why are people such cheap bastards who won&#8217;t pay me, and blah blah blah, it makes me very angry. Yeah, I feel your pain, guys. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://plankhead.com/wp-content/uploads/2010/02/justin-timberlake-cry-me-a-river.jpg" alt="Justin Timberlake - Cry Me a River Album Art" title="Cry me a riiiiiiiivah! Ah! Ah!" width="300" height="300" class="alignright size-full wp-image-1428" /><br />
Every time I see some down-on-his-luck independent musician ranting about how nobody wants to pay for music anymore, and how it&#8217;s hurting their livelihood as well as the labels, and why are people such cheap bastards who won&#8217;t pay me, and blah blah blah, it makes me very angry.</p>
<p>Yeah, I feel your pain, guys. People don&#8217;t pay for movies anymore either, and if they did I&#8217;d have a clear-cut business plan that anyone could understand, and I&#8217;d be rolling in investment money by now and going full speed ahead on a bajillion-dollar live-action-CGI-blend-extravaganza about space pirates or something. But that&#8217;s just not the way the world works anymore.</p>
<p>Now, I understand the need for a coping mechanism. Blame the cheap bastards who just want to download all of your hard work that you worked so hard on for weeks and months and years. Maybe they&#8217;ve got a point when they say the big record companies shouldn&#8217;t keep making money, but you, <em>nooooo,</em> you&#8217;re indie! You make less money than a part-time fry cook at McDonald&#8217;s, and if people <em>steal</em> from you, then they&#8217;re bad, bad people! You <em>deserve</em> to be paid for your hard work!</p>
<p>No you don&#8217;t. You&#8217;re indulging in your own creative vision; nobody asked you to, and you&#8217;re not providing a service to anybody. You are creating all the pretty music in your head because you feel like it, and you are not inherently entitled to anybody&#8217;s appreciation and certainly not monetary compensation.</p>
<p>If you&#8217;re <em>good</em>, though, and people <em>like</em> your music, then you don&#8217;t have to tell them that you deserve to be paid for it, because they know. They&#8217;re your fans now, and they&#8217;d love to throw money at you.</p>
<p>So, I&#8217;m sorry to break it to you, impoverished indie musician, but if you&#8217;re not making money from your music, then you&#8217;re either not good enough or you haven&#8217;t put a god damn PayPal button on your website.</p>
<p>Slash rant.</p>
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		<title>&#8220;Content&#8221; is a Horrible Word That Needs To Die in a Fire</title>
		<link>http://plankhead.com/blog/1206/content-is-a-horrible-word-that-needs-to-die-in-a-fire</link>
		<comments>http://plankhead.com/blog/1206/content-is-a-horrible-word-that-needs-to-die-in-a-fire#comments</comments>
		<pubDate>Sun, 23 Aug 2009 03:29:30 +0000</pubDate>
		<dc:creator>Zacqary Adam Green</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[anticapitalist bullshit]]></category>
		<category><![CDATA[artistic overanalysis]]></category>
		<category><![CDATA[i hate everything]]></category>
		<category><![CDATA[semantics]]></category>

		<guid isPermaLink="false">http://plankhead.com/?p=1206</guid>
		<description><![CDATA[I could say that I am appalled by the word &#8220;content&#8221; and find it to be a disgusting blight on Internet lingo. I&#8217;m not going to, because that would make it sound like it&#8217;s only my opinion as opposed to an undeniable fact. To clarify, the word I am referring to is not &#8220;kun-TENT,&#8221; which [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://plankhead.com/wp-content/uploads/2009/08/Parental_Advisory_label.png" alt="Parental Advisory — &quot;Content&quot;" title="Parental Advisory — &quot;Content&quot;" width="320" height="203" class="alignright size-full wp-image-1218" />I could say that I am appalled by the word &#8220;content&#8221; and find it to be a disgusting blight on Internet lingo. I&#8217;m not going to, because that would make it sound like it&#8217;s only my opinion as opposed to an undeniable fact.</p>
<p>To clarify, the word I am referring to is not &#8220;kun-TENT,&#8221; which is an adjective (or less often, a verb) related to a state of peaceful satisfaction. I am referring to &#8220;KHAN-tent,&#8221; the noun, which is quite appropriately pronounced similarly to <a href="http://www.youtube.com/watch?v=wRnSnfiUI54">an evil dude that makes William Shatner scream loudly</a>. This word, a bastardization of &#8220;contents,&#8221; is a generic term for some generic thing that you shove into a generic container, generally speaking. But lately, as part of media conglomerates&#8217; transformation into Digital Rights Manufacturing companies, this generic product term has come to refer to cultural works: music, movies, news, games, photos, and anything else containing some form of digestible information and/or artistry.</p>
<p>It groups together everything creative in this world as some mundane product like a dishwasher or a lampshade. <em>Casablanca</em> is not a lampshade.</p>
<p>Well, of course it&#8217;s not. Isn&#8217;t that obvious? Nobody who watches movies thinks of them as generic objects, nor do they think that of news articles or Facebook photos. So why is anyone referring to them as if they are?<br />
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Perhaps from a business standpoint, it makes a lot more sense to consider something you&#8217;re trying to sell as a product or commodity. That jives with economic theories of supply and demand: you have a supply that you sell to meet the demand, at a price determined by whether demand is higher or lower than supply.<br />
<div id="attachment_1214" class="wp-caption aligncenter" style="width: 510px"><img src="http://plankhead.com/wp-content/uploads/2009/08/lampshadegraph.png" alt="Lampshade supply and demand graph" title="Lampshade supply and demand graph" width="500" height="500" class="size-full wp-image-1214" /><p class="wp-caption-text">This makes sense.</p></div><br />
But with culture and information, save for some technical difficulties throughout the 20th Century, that sort of thing is not what we&#8217;re dealing with:<br />
<div id="attachment_1216" class="wp-caption aligncenter" style="width: 510px"><img src="http://plankhead.com/wp-content/uploads/2009/08/internetgraph.png" alt="Digital information &quot;supply&quot; and demand graph" title="Digital information &quot;supply&quot; and demand graph" width="500" height="500" class="size-full wp-image-1216" /><p class="wp-caption-text">Uhhhhhhh...</p></div><br />
For all of human existence, the demand for new thoughts to go through one&#8217;s brain has been pretty high. But as long as we&#8217;ve been able to communicate with each other, the supply has been in some kind of quantum superstate of infinite, undefined, and <a href="http://en.wikipedia.org/wiki/Discordianism#Five_tons_of_Flax">five tons of flax</a>, all at the same time. Now that computers can express images and sound with 0s and 1s, and transmit them all over the Internet effortlessly, just about everything we can record is nothing more tangible than an idea. That&#8217;s not exactly analogous to a lampshade.</p>
<p>But again, this is obvious to anyone who isn&#8217;t in the business of &#8220;content creation&#8221;. That is the preeminent reason why this horrible word needs to stop being used: it doesn&#8217;t make sense in any context.</p>
<p>So what generic lump-together term should we use instead? How about we, uh, don&#8217;t? A video is a video, a song is a song, a film is a film, an article is an article, and a photo is a freaking photo, god dammit. And in the context of video games, it is not &#8220;downloadable content.&#8221; It is add-on levels or skins or models or whatever.</p>
<p>&#8220;Media&#8221; is a word guilty of most of the same things, but it&#8217;s not nearly as awful. &#8220;Media,&#8221; after all, refers to something that&#8217;s in a medium (i.e. film or sound or pixels or words or the ashes of your dead grandmother), as opposed to the &#8220;content&#8221; of some shipping crate in a warehouse. It&#8217;s still not great, but at least it&#8217;s palatable.</p>
<p>Keep in mind there are appropriate uses of the word &#8220;content,&#8221; such as &#8220;explicit content,&#8221; &#8220;violent content,&#8221; etc. This use is permissible; it&#8217;s more dignified than the word &#8220;stuff,&#8221; and it&#8217;s used to describe something that is harmful to our children.</p>
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