Monthly Archive for August, 2009

“Content” is a Horrible Word That Needs To Die in a Fire

Parental Advisory — "Content"I could say that I am appalled by the word “content” and find it to be a disgusting blight on Internet lingo. I’m not going to, because that would make it sound like it’s only my opinion as opposed to an undeniable fact.

To clarify, the word I am referring to is not “kun-TENT,” which is an adjective (or less often, a verb) related to a state of peaceful satisfaction. I am referring to “KHAN-tent,” the noun, which is quite appropriately pronounced similarly to an evil dude that makes William Shatner scream loudly. This word, a bastardization of “contents,” is a generic term for some generic thing that you shove into a generic container, generally speaking. But lately, as part of media conglomerates’ transformation into Digital Rights Manufacturing companies, this generic product term has come to refer to cultural works: music, movies, news, games, photos, and anything else containing some form of digestible information and/or artistry.

It groups together everything creative in this world as some mundane product like a dishwasher or a lampshade. Casablanca is not a lampshade.

Well, of course it’s not. Isn’t that obvious? Nobody who watches movies thinks of them as generic objects, nor do they think that of news articles or Facebook photos. So why is anyone referring to them as if they are?
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Furries and the Art of Surviving in a Post-Copyright World

That was originally an empty kumquat jar but it's such an appropriate picture otherwise that I just had to Photoshop it to this.
Let’s be realistic here: copyright is dead. At least, it’s dead in the sense of “the right to make copies.” Once a piece of media is digitized — be it textual, visual, audible, or interactive — copying it costs exactly zero dollars (or -45,000 euros at the current exchange rate). Because of this, the perception of art not as a product but as information is rapidly reentering the collective human psyche after about 100 years of technical difficulties.

So this means artists who hope to make a living will now have to rethink their business models, because basing your livelihood on the assumption that all people will pay you for the privilege of merely experiencing your work is on par with Young Earth creationism in la-la-la-I-can’t-hear-you factor. But never fear, artistic community, because a ton of niche nerd fandoms have come to terms with that assumption since the heyday of Usenet (because many of them probably had a hand in inventing it). They all operate with similar conventions, but because everything is better with cartoon purple foxes, the example I will explain is the furry subculture.
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Arpeggi – An Experimental Gameplay Project Game With 0D Graphics

The Experimental Gameplay Project, a “make a game in seven days” thingamajig which begat the prototypes for World of Goo and Crayon Physics Deluxe, has announced their theme for the month of August as “Bare Minimum.” So I decided to spend three days (it was done by then) making a game with the minimum possible resolution: one pixel.

Arpeggi — A game in one pixel (formatted to fit your eyeballs)

Due to some technical limitations, such as the fact that one pixel is really hard to see, I magnified it by 600 times. With these extra 599 pixels of space, I decided to cheat and add some intro text, but all of the actual gameplay could theoretically be scaled down to a single pixel if you traded the mouse-based control for an analog stick.

I hope the game is relatively easy to figure out despite the limitations of the resolution. And because that was my goal, I’m not going to say anything else about it.

Hit the jump to play it, and to download the X11 Licensed source code:
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