Monthly Archive for June, 2009

What If Mahmoud Ahmedinejad Were A Tarantula?

If you’ve been anywhere near the Internet lately, you’ve probably heard that there’s been a lot of violent reactions to the likely-fraudulent Iranian elections (If you rely on television or newspapers to hear about current events, then you have an excuse for not knowing). While the streets of Tehran are filled with protesters and trigger-happy police, the pressure is on other world leaders to make a choice: acknowledge Ahmedinejad as President and condone his totalitarian tactics, or walk away from negotiations regarding Iran’s nuclear program.

This tense situation leaves a burning question in the mind of everyone in the world: what would this situation be like if the disputed Iranian President were a tarantula?

This femto-length film is my attempt to answer that question:

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The Fact That I Find This Deeply Satisfying is a Testament To How Sad My Life Is

Plankhead post ranked right below YouTube Help when Googling "As a result, your video is blocked everywhere except in these locations"

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PreThinking.com Article on iPhone Smasher Accidentally Creates Lol Image

Palm Pre-enthusiast blog PreThinking has posted an article about a first-generation iPhone user who got a shiny new Palm Pre. Now he has no more use for his iPhone. Instead of coming up with a better solution, such as selling the old phone to someone who might want it, the man smashes it with a hammer:

Happy Palm Pre owner smashes his old iPhone...Pre Thinking.

PreThinking added their logo to the image, as is common practice in the interblogosphernetwebs, where anyone can take your image and claim it as theirs unless you put some form of identifier on it. For what this man did, the phrase “pre-thinking” is coincidentally appropriate.

[PreThinking via Gizmodo]

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Dear Newsblogs: Learn To Punctuate

This article on TechCrunch is a perfect example of why some people still don’t take Internet journalism seriously. Have a look at the first three sentences:

Celebrities get impersonated on the web. They’re famous — everyone is anonymous — it happens. Most celebrities just ignore it; but some get pissed off.

Three sentences in, and writer MG Siegler — a man featured in the New York Times at one point, according to his bio — has already misused both the em dash and the semicolon. Perhaps this is an attempt by Siegler to sound intelligent through the use of esoteric punctuation; both sentences call for the use of boring, everyday commas.

Yes, I know, I’m being a grammar Nazi, and relatively few people care about this kind of thing. The problem, however, is that punctuation communicates ideas that words alone cannot. Letters represent the sounds we make when speaking; punctuation represents the pauses we make in between.

If you think it’s limiting to have only 140 characters to express a thought, try eliminating 90% of the English language. If people stop caring about proper use of punctuation, it will lose its meaning entirely. This will destroy a writer’s ability to communicate voice; without the range of punctuation we have available to us, it’s impossible to read anything as if an actual person might be speaking it. It’s not eliminating 90% of the English dictionary, but it’s certainly eliminating 90% of the spoken language.

Of course, this may be a by-product of the questionable literacy of Internet users. Perhaps very few people still know the difference between a comma, em dash, semicolon, or paragraph break, and thus it no longer matters; every writer is the same to people who don’t know how to read for voice.

To be fair, none of my English classes ever mentioned proper use of the em dash or semicolon; if I recall correctly, I learned both through a combination of my father and Wikipedia. So, yes, this is a complex, deep-rooted problem with all sorts of causes and effects. That doesn’t mean it shouldn’t be fixed.

Okay, now I’m going to finish reading that TechCrunch article.

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Wait A Minute, Wouldn’t Better Motion Controls Hurt Wheelchair Gamers?

Both Sony and Microsoft’s upcoming motion control revolutionary thingies have one advantage over the Wii: they can track your position in a room. If the demonstrations for both (well, more so for Sony, simply because they did a better job of it) are any indication, we’ll be seeing a lot of games in the near future which require a player to do quite a lot of movement. This is even more so than what we’ve already seen on the Wii, where most games require just hand motions, all doable while seated.

So how can more physical activity by gamers, still often stereotyped as overweight nerds, be a bad thing? I started to have my doubts reading Gizmodo reader kagegiri’s comment on an article about the physically challenging (and possibly dangerous) Tony Hawk Ride:

It’s peripherals like this, Natal, and Sony’s baton that make me feel like some people don’t get the charm of video games and virtual reality.

When you get perfect-mapping motion games, yes, you can apply real-world skills to a game. But it turns out a lot of the population can’t swing swords properly, or kick a soccer ball far, or swing our arms fast enough to hit a real home run, or balance on a skateboard while doing tricks, etc. If it’s too realistic, it’s like your physical weakness in real life is translated into weaknesses in game.

This is definitely a concern for me. Frustration due to failure in Grand Theft Auto causes far more urges to go on a shooting spree than actually succeeding at shooting virtual people; anything to increase the chances of frustrating failure in a video game is not a good thing by any means. But while many people can overcome their “physical weakness” by excessive exercise, what about the people who can’t?

Like people in wheelchairs?

Some people are wheelchair-bound their entire lives. Others will be wheelchair-bound temporarily after playing Tony Hawk Ride. If video games get too physical, not only will the ability to feel like a superhero be limited to actual superheroes, but less people will be able to play. Some people already can’t play games because they can’t afford all forty-seven platforms; adding a physical ability barrier on top of the economic one isn’t a good idea.

That’s not to say the idea of greater physical immersion in games doesn’t excite me, but there always needs to be an alternative.

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