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	<title>Comments on: The Indie Paradox: Paying Rent Without Depending On Corporations</title>
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	<link>http://plankhead.com/blog/920/the-indie-paradox-paying-rent-without-depending-on-corporations</link>
	<description>The Official Plankhead of Plankhead...wait, what?</description>
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		<title>By: Zacqary Adam Green</title>
		<link>http://plankhead.com/blog/920/the-indie-paradox-paying-rent-without-depending-on-corporations/comment-page-1#comment-701</link>
		<dc:creator>Zacqary Adam Green</dc:creator>
		<pubDate>Mon, 10 Aug 2009 00:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://plankhead.com/?p=920#comment-701</guid>
		<description>Just to clarify, I meant I didn&#039;t mean to offend you, personally, and was just giving you communication advice. I see you&#039;ve taken it, so I&#039;ll be sure to take a further look at what you&#039;re doing and brutally chastise it via email. =P&lt;br&gt;&lt;br&gt;But not the people behind it, just the ideas. I like people. They&#039;re all human and stuff.</description>
		<content:encoded><![CDATA[<p>Just to clarify, I meant I didn&#39;t mean to offend you, personally, and was just giving you communication advice. I see you&#39;ve taken it, so I&#39;ll be sure to take a further look at what you&#39;re doing and brutally chastise it via email. =P</p>
<p>But not the people behind it, just the ideas. I like people. They&#39;re all human and stuff.</p>
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		<title>By: Zacqary Adam Green</title>
		<link>http://plankhead.com/blog/920/the-indie-paradox-paying-rent-without-depending-on-corporations/comment-page-1#comment-559</link>
		<dc:creator>Zacqary Adam Green</dc:creator>
		<pubDate>Sun, 09 Aug 2009 19:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://plankhead.com/?p=920#comment-559</guid>
		<description>Just to clarify, I meant I didn&#039;t mean to offend you, personally, and was just giving you communication advice. I see you&#039;ve taken it, so I&#039;ll be sure to take a further look at what you&#039;re doing and brutally chastise it via email. =P&lt;br&gt;&lt;br&gt;But not the people behind it, just the ideas. I like people. They&#039;re all human and stuff.</description>
		<content:encoded><![CDATA[<p>Just to clarify, I meant I didn&#39;t mean to offend you, personally, and was just giving you communication advice. I see you&#39;ve taken it, so I&#39;ll be sure to take a further look at what you&#39;re doing and brutally chastise it via email. =P</p>
<p>But not the people behind it, just the ideas. I like people. They&#39;re all human and stuff.</p>
]]></content:encoded>
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		<title>By: j.joly</title>
		<link>http://plankhead.com/blog/920/the-indie-paradox-paying-rent-without-depending-on-corporations/comment-page-1#comment-558</link>
		<dc:creator>j.joly</dc:creator>
		<pubDate>Sun, 09 Aug 2009 11:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://plankhead.com/?p=920#comment-558</guid>
		<description>Zak,&lt;br&gt;&lt;br&gt;Firstly, I am not a PR man.  &lt;br&gt;Secondly,  I am flattered that you perceived it as corporate marketing material.  I was worried it read like idealistic bullshit.       &lt;br&gt;To give some you perspective: I am a founder of a small start-up that is currently building tools to enable independent Unity developers to earn a living from their games. &lt;br&gt;I apologize if my effort to clearly articulate what dimeRocker is all about ended up sounding robotic to your ears.  That was not my intent.&lt;br&gt;That being said, rather than apologize for being rude, or make excuses for why you are unable to respond, engage me in discussion rather than waste your post on apologies.  &lt;br&gt;As a true independent, I would respect you more if you stood firm on calling me on my bullshit rather than waffle with &quot;no offense intended&quot;&lt;br&gt;I want you to kick the shit out of dimeRocker.&lt;br&gt;I want you to tell me how we can better serve independent developers.&lt;br&gt;I want you to stand by your criticism and elevate your blog from being yet another trivial mouthpiece to an important voice for independent game developers.&lt;br&gt;&lt;br&gt;We recently launched a non-profit online community for Unity developers &lt;a href=&quot;http://www.unityusersgroup.com&quot; rel=&quot;nofollow&quot;&gt;www.unityusersgroup.com&lt;/a&gt; as well as other supportive initiatives to help independents developers - check &lt;a href=&quot;http://www.overinteractive.com&quot; rel=&quot;nofollow&quot;&gt;www.overinteractive.com&lt;/a&gt;.&lt;br&gt;&lt;br&gt;You have my email.  Hit me.&lt;br&gt;&lt;br&gt;No apologies,&lt;br&gt;J.Joly</description>
		<content:encoded><![CDATA[<p>Zak,</p>
<p>Firstly, I am not a PR man.  <br />Secondly,  I am flattered that you perceived it as corporate marketing material.  I was worried it read like idealistic bullshit.       <br />To give some you perspective: I am a founder of a small start-up that is currently building tools to enable independent Unity developers to earn a living from their games. <br />I apologize if my effort to clearly articulate what dimeRocker is all about ended up sounding robotic to your ears.  That was not my intent.<br />That being said, rather than apologize for being rude, or make excuses for why you are unable to respond, engage me in discussion rather than waste your post on apologies.  <br />As a true independent, I would respect you more if you stood firm on calling me on my bullshit rather than waffle with &#8220;no offense intended&#8221;<br />I want you to kick the shit out of dimeRocker.<br />I want you to tell me how we can better serve independent developers.<br />I want you to stand by your criticism and elevate your blog from being yet another trivial mouthpiece to an important voice for independent game developers.</p>
<p>We recently launched a non-profit online community for Unity developers <a href="http://www.unityusersgroup.com" rel="nofollow">http://www.unityusersgroup.com</a> as well as other supportive initiatives to help independents developers &#8211; check <a href="http://www.overinteractive.com" rel="nofollow">http://www.overinteractive.com</a>.</p>
<p>You have my email.  Hit me.</p>
<p>No apologies,<br />J.Joly</p>
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		<title>By: Zacqary Adam Green</title>
		<link>http://plankhead.com/blog/920/the-indie-paradox-paying-rent-without-depending-on-corporations/comment-page-1#comment-544</link>
		<dc:creator>Zacqary Adam Green</dc:creator>
		<pubDate>Tue, 07 Jul 2009 08:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://plankhead.com/?p=920#comment-544</guid>
		<description>I understand that you&#039;re probably involved with your company&#039;s public relations and left your comment on behalf of them, but it reads like marketing material beyond the first two sentences. I&#039;d very much like to engage in a discussion with you, but the corporate-speak leaves me uncomfortable. To be honest, I thought your comment could be considered spam at first glance.&lt;br&gt;&lt;br&gt;Not trying to be rude, but I think your message got lost in the, frankly, robotic way you said it; that&#039;s why I&#039;m not sure how to respond to what you actually were trying to tell me. Again, I know you&#039;re working PR, but it would be more effective if you sounded like a human. Just a tip, no offense intended.</description>
		<content:encoded><![CDATA[<p>I understand that you&#39;re probably involved with your company&#39;s public relations and left your comment on behalf of them, but it reads like marketing material beyond the first two sentences. I&#39;d very much like to engage in a discussion with you, but the corporate-speak leaves me uncomfortable. To be honest, I thought your comment could be considered spam at first glance.</p>
<p>Not trying to be rude, but I think your message got lost in the, frankly, robotic way you said it; that&#39;s why I&#39;m not sure how to respond to what you actually were trying to tell me. Again, I know you&#39;re working PR, but it would be more effective if you sounded like a human. Just a tip, no offense intended.</p>
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	<item>
		<title>By: Zacqary Adam Green</title>
		<link>http://plankhead.com/blog/920/the-indie-paradox-paying-rent-without-depending-on-corporations/comment-page-1#comment-537</link>
		<dc:creator>Zacqary Adam Green</dc:creator>
		<pubDate>Tue, 07 Jul 2009 02:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://plankhead.com/?p=920#comment-537</guid>
		<description>I understand that you&#039;re probably involved with your company&#039;s public relations and left your comment on behalf of them, but it reads like marketing material beyond the first two sentences. I&#039;d very much like to engage in a discussion with you, but the corporate-speak leaves me uncomfortable. To be honest, I thought your comment could be considered spam at first glance.&lt;br&gt;&lt;br&gt;Not trying to be rude, but I think your message got lost in the, frankly, robotic way you said it; that&#039;s why I&#039;m not sure how to respond to what you actually were trying to tell me. Again, I know you&#039;re working PR, but it would be more effective if you sounded like a human. Just a tip, no offense intended.</description>
		<content:encoded><![CDATA[<p>I understand that you&#39;re probably involved with your company&#39;s public relations and left your comment on behalf of them, but it reads like marketing material beyond the first two sentences. I&#39;d very much like to engage in a discussion with you, but the corporate-speak leaves me uncomfortable. To be honest, I thought your comment could be considered spam at first glance.</p>
<p>Not trying to be rude, but I think your message got lost in the, frankly, robotic way you said it; that&#39;s why I&#39;m not sure how to respond to what you actually were trying to tell me. Again, I know you&#39;re working PR, but it would be more effective if you sounded like a human. Just a tip, no offense intended.</p>
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		<title>By: J.Joly</title>
		<link>http://plankhead.com/blog/920/the-indie-paradox-paying-rent-without-depending-on-corporations/comment-page-1#comment-536</link>
		<dc:creator>J.Joly</dc:creator>
		<pubDate>Sun, 05 Jul 2009 08:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://plankhead.com/?p=920#comment-536</guid>
		<description>Apologies about earlier place holder.  Our new landing page while we are in stealth mode is a little bit more useful in terms of info, site look &amp; feel, ideology etc. (teaser w/electro track is still on autoplay - but is mutable)  &lt;br&gt;We are 100% indy and see Unity as a revolutionary tool for independent gaming. &lt;br&gt;By leveraging the growing availability of high-speed broadband, increased Wi-Fi coverage, advances in mobile software/hardware technology, we predict Unity will revolutionize independent game development in much the same way the arrival of affordable hand-held camera technology and faster film speeds allowed independent filmmakers to take on Hollywood in the 1960’s.&lt;br&gt;We see in-game advertising as one way independent developers can choose to acheive sustainability.&lt;br&gt;But like any monetization tool, indy developers need to examine and implement it carefully within the context of their content so not to interfere with game play or user experience. &lt;br&gt;dimeRocker&#039;s mandate is to create a social gaming hive of perfect disintermediation, where users and developers can communicate directly to improve, and grow content organically.  &lt;br&gt;To acheive this we are currently in stealth mode building an ever-growing set of proprietary API that operates on two levels: 1) Provide a stable platform to allow Unity Developers to deploy and monetize their games in different ways across the net, and; 2) Allow Users to customize their experience and increase their stake within the independent games.&lt;br&gt;Happy to discuss further.  Hit me at &lt;a href=&quot;mailto:j.joly@overinteractive.com&quot; rel=&quot;nofollow&quot;&gt;j.joly@overinteractive.com&lt;/a&gt;&lt;br&gt;Cheers,&lt;br&gt;J.Joly</description>
		<content:encoded><![CDATA[<p>Apologies about earlier place holder.  Our new landing page while we are in stealth mode is a little bit more useful in terms of info, site look &#038; feel, ideology etc. (teaser w/electro track is still on autoplay &#8211; but is mutable)  <br />We are 100% indy and see Unity as a revolutionary tool for independent gaming. <br />By leveraging the growing availability of high-speed broadband, increased Wi-Fi coverage, advances in mobile software/hardware technology, we predict Unity will revolutionize independent game development in much the same way the arrival of affordable hand-held camera technology and faster film speeds allowed independent filmmakers to take on Hollywood in the 1960’s.<br />We see in-game advertising as one way independent developers can choose to acheive sustainability.<br />But like any monetization tool, indy developers need to examine and implement it carefully within the context of their content so not to interfere with game play or user experience. <br />dimeRocker&#39;s mandate is to create a social gaming hive of perfect disintermediation, where users and developers can communicate directly to improve, and grow content organically.  <br />To acheive this we are currently in stealth mode building an ever-growing set of proprietary API that operates on two levels: 1) Provide a stable platform to allow Unity Developers to deploy and monetize their games in different ways across the net, and; 2) Allow Users to customize their experience and increase their stake within the independent games.<br />Happy to discuss further.  Hit me at <a href="mailto:j.joly@overinteractive.com" rel="nofollow">j.joly@overinteractive.com</a><br />Cheers,<br />J.Joly</p>
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