PC Gaming is a Donor-Supported Industry with the Pretense of Selling a Product

In today’s world, everything digital can, and will, be made available free. They’re non-scarce goods. One industry has reacted to this new reality by sustaining itself with its fans’ desire to voluntarily reward creators — even if it won’t admit that to itself.

The act of physically purchasing PC games is going extinct. More and more gamers are finding it simpler, easier, and more convenient to download their games without leaving home; sometimes, of course, these downloads come from unofficial sources and aren’t paid for. But Valve Software’s Gabe Newell has famously called piracy a “non-issue” for their company. That’s because they sell all of their games via their Steam platform, which he claims competes with piracy on service.

But in most cases, Steam doesn’t provide any real advantage over piracy. Nor do any other paid digital distribution platforms or methods. So why, then, do people continue to throw money at them? Is it marketing bullshit about convenience? Fear, uncertainty, and doubt about viruses?

No. PC gamers are a generally savvy group of people. They’re probably spending money because they want to.

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