The Experimental Gameplay Project, a “make a game in seven days” thingamajig which begat the prototypes for World of Goo and Crayon Physics Deluxe, has announced their theme for the month of August as “Bare Minimum.” So I decided to spend three days (it was done by then) making a game with the minimum possible resolution: one pixel.
Due to some technical limitations, such as the fact that one pixel is really hard to see, I magnified it by 600 times. With these extra 599 pixels of space, I decided to cheat and add some intro text, but all of the actual gameplay could theoretically be scaled down to a single pixel if you traded the mouse-based control for an analog stick.
I hope the game is relatively easy to figure out despite the limitations of the resolution. And because that was my goal, I’m not going to say anything else about it.
Hit the jump to play it, and to download the [wikipedia]X11 License[/wikipedia]d source code:
WARNING: This code is really ugly. Please don’t lecture me about how sloppy I am at programming. I already know.
- Flash CS4 source (might work in CS3): 27 MB .fla
- Actionscript 3 file (From Scene 2, Frame 1 of the FLA. Will not compile on its own): 22 KB .as